The new site of my server in “Rage of Mages 2”

Finally managed to make a separate site for my server in RoM2 (Allods 2). For 4 years the server is successfully functioning and it’s time for it to move from just a page on my blog – to a separate house. Check it out!

Now I’m moving the content there and writing a new one.

See you in-game!

Update: Added mobile version of the website (it will appear there too pretty soon).

Posted in RoM2 blog | Leave a comment

Godville – scandals, intrigues, investigations

Recently I wtore a post on my site: “Godville – the most repressive online game?“. Today I want to apologize for it. And also I want to explain in detail the situation and draw some conclusions from this situation.

First, I want to fully reconstruct the timeline of events. After I published my post, a month had passed. My ban in Godville actually ended as well. I logged into the game and put a link to my post in my Annals. Also put it on my personal  wiki page. My account was almost immediately banned again for this.

I kept coming back to that situation periodically in my mind the whole time. It was weighing on me somewhat. Not often, but sometimes this “residue” was an unpleasant reminder. I guess it is called “conscience”?

Continue reading

Posted in Events | Leave a comment

My idle MMORPG: beginning

I decided to keep a screenshot of the draft of the (already working) pre-alpha of my game. How it all started…

Basically, on the server, the whole framework is ready under the hood. It remains to think of some things, fill with content and write the client. The hardest part is over 🙂

Posted in GameDev | Leave a comment

Rage of Mages 2 in 2023: the adventures of smg2

Allods 2 (Rage of Mages 2) continues to live on the internet for over 24 years. Come play on my server of this wonderful Russian MMORPG. Here’s a little feedback from a new player.

Author of the tale: smg2

Ugh, describe my impressions in Allods 2 played as an amateur, starting with the first, occasionally racing through the hamachi with a friend. What can I say?

1. hardcore in today’s time. – I love mages, not a second can you relax – the absence of equipment – all only from mobs to drink – died – no one to revive you, start over – full drop in Allods.. I am not that I was not surprised; I would be surprised if it was not there.

2. What seemed inconvenient? Continue reading

Posted in RoM2 blog | Leave a comment

Godville the most repressive online game?

I apologize for this post. For a detailed description of this situation, see the following post: Godville – scandals, intrigue, investigation.

Some folk may remember my song in RussianGodville is the funniest online game“… that phrase has taken on new colors (hence the title of this post). Went to it to play a bit, but there are developers suddenly began to cosplay comrade Stalin and ban unwanted people… Me too, I was banned in the game for this thread at forum. Got this “achievement”:

Access denied. Reason: violation of Godville rules of good manners on the forum p.2.2, 2.10 Date of unlocking: 18.04.2023 09:46

In addition, my Chronicle was deleted (that’s the info on the character’s personal page) – for posting my poems there… you’ll find their text below in this post and can judge do they deserve it.. Plus I was permanently banned from the forum )) It’s certainly a noble oxymoron – in a game geared towards parody and (self-)irony to strangle the toad of free speech like that.

Bottom line… Today it’s been 3 days, the ban was lifted and I’m in the game, but…

Continue reading

Posted in Events | Leave a comment

The new MMORPG by igroglaz

My new project is a text-based idle sandbox MMORPG. A couple of dates to start with, just so I don’t forget.

January 5, 2023 – started learning Go language. Before that, I spent a long time studying cs50 and a couple of years coding Tangaria in C.

February 15 – first commit to a new project.

March 11 (almost a month later): I implemented the base – figured out http, sessions, cookies, made alpha  idle gameplay.

Now, after another month (today April 13) – made two testing gameplay models and the map… at the map there are several layers and quite a lot of work. Plus a lot of things I redo, optimize. I constantly have to rename variables, because I don’t fully understand the final product and do everything “on the fly”. As a result code becomes a mess and after implementing another feature I have to straighten it out by string.

Now I am actually finishing the map. It’s ready (already rendered in UI, you can walk around and stuff), but I think to make it more complicated and do it all “straight from scratch”. I hope I do not regret it.

Posted in GameDev | Leave a comment

Hotseat-text-RPG – text-based RPG for two

While I was learning Go, I made a little console game – two players on one keyboard:

Hotseat-text-RPG is a local text-based multiplayer role-playing game for two players. Your goal is to defeat the Dragon.

The game is raw, for now I don’t have time to test it.. but it’s playable… good stuff to play with a wife, for example =) Despite the minimalism, there are some interesting ideas. In fact, this is kinda a text-based “board game” 🙂 Just balance it a bit and you can publish it in a “paper” form.

Now I’ll finally start doing my multiplayer game in the browser. Technology chosen, a little mastered, it’s time to move forward.

Posted in Roguelike blog | Leave a comment

Allods 2 in 2023: The Adventures of Wayngor

Allods 2 continues to live on the internet for over 24 years. Come play on my server of this wonderful Russian MMORPG. Here’s a little feedback from a new player.

Author of the tale: Wayngor (Wayne)

A little feedback from the newbie after 6 hours of sweaty gameplay. First island – about 2-3 hours, mainly delving into the mechanics, kicking squirrels, collecting the first bronze armor set, battling with level boss – necromancer. I’ve met a new friend, also newbie and we decided that the necromancer should rest in peace.. after the first fail and run for bags.. happened the second run. and the realization that without supplies we can’t do nothing, so we bought healing scrolls and finally defeated the culprit. So liked that after the server restart, we did this trick with his ears for the second time, great. Cooperative in this game makes life of inept alloder much easier.

The second island – the map called Muddle or Middle (sorry I don’t remember), we started in the middle of hell, every millimeter of the map is fighting, bats squeal on the skeletons, orcs fighting with people, and the druids generally with everyone who runs nearby. Real bacchanalia! We had to remember who is running around, take the first quests.. respawn of the mobs is very fast! You can’t run away from the center because then it will be very hard to recover items if you die. We almost managed not lose anything, until we met with the necromancer level 2.. Finally we managed to get some items and experience and moved to another map (again, forgot the name) starting in the village where is.. like a guard and even a magician, I think. Well, at least there we will be safe..

WHHAM! 5 seconds later came a bunch of squirrels and almost completely cleared the village – our damned magician threw fireballs which hurt even his own allies… We barely managed to chase the squirrels, but they promised to return. In general, summarizing.. we had a lot of adventures on our backside – at each bush there sits toothy creature and does not give boredom. Interesting experience for 6 hours, it was very interesting. Thanks to everyone who told me what to do.

Posted in RoM2 blog | Tagged | Leave a comment

[Announce] Roglik – a minimalistic roguelike


o-=\\   .--,   ;===\\   |     #   ]  //
|__|    |  |   $        |     #   ],//
| \R    O  |   G  __    L     i   K \\
0  \\   i__i   \\___/   ####  #   ]  \\

I’ve recorded guides to the C language on how to create a roguelike at channels: (EN) (RU)

In the end it become a minimalistic roguelike game template. It’s a shame to leave it forgotten, so I decided to make this roguelike a bit more playable. Now I’m finishing it up 🙂

Posted in Roguelike blog | Leave a comment

Rage of Mages 2: season 4 (winter 2021 – august 2022) – results of 4th season

Posted in RoM2 blog | Leave a comment

Tangaria news (multiplayer roguelike)

I continue to finish all sorts of cool things in Tangaria. We have a lot of updates: the game now has a “permanent” (not disappearing after death) RPG-progress – for reaching levels and defeating bosses you get Account Points, which give nice bonuses – the ability to build larger houses, additional space in the warehouse, etc.

Fresh patchnotes arrived just today (in English).

New classes are also introduced. Recently completed the druid, here is a stream with his demonstration (it’s in Russian language, but still might be interesting):

Posted in Roguelike blog | Leave a comment

Choosing an emulator for the Ultima Online server

If you want to run your shard in an UO (Ultima Online), you first need to choose what its server will be running on. Since ancient times, we have taken the Sphere and POL, but now there are other, often even more popular options.

Sphere – written in C language. This beauty is still relevant and actively developing. In 2016, new fork “SphereServer X” appeared.

POL – C++. POL has a large number of configs and uses its own scripting language (eScript). My favorite free shard Celestial Sphere (it’s gone sadly) was created on POL.

ServUO – C#. The ServUO supports the latest version of the protocol. It has quite a lot of new content and it is the most popular emulator nowadays.

RunUO – C#. RunUO supports ML content and the fresh protocol of the official UO client. Plenty of cool servers powered by it.

UOX3 – C/C++. UOX3 feature is a wide cross-platform possibilities.

ModernUO – C#. Based at RunUO. While RunUO based at .NET 1.1, ModernUO uses .NET Core 3.1.4, got IPv6 support, automatic generic serialization and other performance advantages.

Please write in the comments what other servers you know and what shards you played on 🙂

Posted in GameDev | Tagged | 5 Comments

Lord of the Rings Online 2022

One of the best MMORPGs – LotRO – got 15 years anniversary… Download the game, log in before May 11 and get some gifts.. in honor of the anniversary, the game was freed from p2w quests limitation, making most of the proprietary zones free. The game is good, especially if you like Tolkien.

Posted in MMO-news | Tagged | 2 Comments

Rage of Mages 2 @ Unity: demo

ZZYZX made demo release of RoM2 in Unity game engine. How to run:

  1. Download archive:
  2. Unpack it to ROM2 game folder (only original CD or GOG version; client from our server won’t work!). If you fail to find it – check this minimum package, it will do (password: allods2)
  3. Run Allods.exe
  4. Choose “Window” mode and click “Play!”
  5. You will see game’s window. Press shift+~, to open console and type there: map kids3; then close console with shift+~
  6. That’s it! Now you can play and test!

Basic multiplayer is already supported! For this, you need to open two instances of the game. In the first one, run two console commands in succession: host then map <map name>. In the second one, open the console and type connect localhost. Note: the host instance does not have the player. Up to 64 clients are supported currently!

Don’t forget to give star to the project and welcome to RoM2 discord to say “hi!” or help with development 😉

Posted in RoM2 blog | Leave a comment

Tangaria’s oldschool music pack (unofficial)

Dear Tangarians, you are welcome to download Tangaria’s unofficial musicpack with best fantazy tunes from my favorite games – HoMM2-3, Diablo, Allods 2, Brаvada, M&M4-8 and UO. You may hear it at my streams 😉


1) Download .7zip archive:
2) Unpack to Tangaria/lib/music
Archive password – name of roguelike game starting with a small letter

Please leave your suggestions, impressions, ideas :) If you would hear any clipping, distortion or any other glitch/bug – please report it discord!

Posted in Roguelike blog | Leave a comment