While I was learning Go, I made a little console game – two players on one keyboard:
Hotseat-text-RPG is a local text-based multiplayer role-playing game for two players. Your goal is to defeat the Dragon.
The game is raw, for now I don’t have time to test it.. but it’s playable… good stuff to play with a wife, for example =) Despite the minimalism, there are some interesting ideas. In fact, this is kinda a text-based “board game” 🙂 Just balance it a bit and you can publish it in a “paper” form.
Now I’ll finally start doing my multiplayer game in the browser. Technology chosen, a little mastered, it’s time to move forward.
Allods 2 continues to live on the internet for over 24 years. Come play on my server of this wonderful Russian MMORPG. Here’s a little feedback from a new player.
Author of the tale: Wayngor (Wayne)
A little feedback from the newbie after 6 hours of sweaty gameplay. First island – about 2-3 hours, mainly delving into the mechanics, kicking squirrels, collecting the first bronze armor set, battling with level boss – necromancer. I’ve met a new friend, also newbie and we decided that the necromancer should rest in peace.. after the first fail and run for bags.. happened the second run. and the realization that without supplies we can’t do nothing, so we bought healing scrolls and finally defeated the culprit. So liked that after the server restart, we did this trick with his ears for the second time, great. Cooperative in this game makes life of inept alloder much easier.
The second island – the map called Muddle or Middle (sorry I don’t remember), we started in the middle of hell, every millimeter of the map is fighting, bats squeal on the skeletons, orcs fighting with people, and the druids generally with everyone who runs nearby. Real bacchanalia! We had to remember who is running around, take the first quests.. respawn of the mobs is very fast! You can’t run away from the center because then it will be very hard to recover items if you die. We almost managed not lose anything, until we met with the necromancer level 2.. Finally we managed to get some items and experience and moved to another map (again, forgot the name) starting in the village where is.. like a guard and even a magician, I think. Well, at least there we will be safe..
WHHAM! 5 seconds later came a bunch of squirrels and almost completely cleared the village – our damned magician threw fireballs which hurt even his own allies… We barely managed to chase the squirrels, but they promised to return. In general, summarizing.. we had a lot of adventures on our backside – at each bush there sits toothy creature and does not give boredom. Interesting experience for 6 hours, it was very interesting. Thanks to everyone who told me what to do.
o-=\\ .--, ;===\\ | # ] //
|__| | | $ | # ],//
| \R O | G __ L i K \\
0 \\ i__i \\___/ #### # ] \\
I’ve recorded guides to the C language on how to create a roguelike at channels:
In the end it become a minimalistic roguelike game template. It’s a shame to leave it forgotten, so I decided to make this roguelike a bit more playable. Now I’m finishing it up 🙂
Season 4 on my RoM 2 server is coming to an end. It was an interesting adventure with a lot of new ideas. Soon there will be a wipe and a new set-up that you haven’t tried yet 🙂 Results of past seasons: https://tangar.info/en/rom2/ladder
Season 4 features:
Items from tavern
Stats 15-15-15-1.. next max stats at #9:
warriror: 55 52 76 76
amazon: 52 76 52 52
mage: 54 76 62 62
witch: 52 76 52 62
Inventory drop: 30%
First killed Dragon 3: Тасадар
The victorious dragons of Strazarion and Driraza (video):
Дефне, Кобик, Ксама, Хока
First completed Т0 (video): Дефне, Хока
First got Body to 52: Зубочистка
Continue reading →
I continue to finish all sorts of cool things in Tangaria. We have a lot of updates: the game now has a “permanent” (not disappearing after death) RPG-progress – for reaching levels and defeating bosses you get Account Points, which give nice bonuses – the ability to build larger houses, additional space in the warehouse, etc.
Fresh patchnotes arrived just today (in English).
New classes are also introduced. Recently completed the druid, here is a stream with his demonstration (it’s in Russian language, but still might be interesting):
If you want to run your shard in an UO (Ultima Online), you first need to choose what its server will be running on. Since ancient times, we have taken the Sphere and POL, but now there are other, often even more popular options.
Sphere github.com/SphereServer – written in C language. This beauty is still relevant and actively developing. In 2016, new fork “SphereServer X” appeared.
POL github.com/polserver – C++. POL has a large number of configs and uses its own scripting language (eScript). My favorite free shard Celestial Sphere (it’s gone sadly) was created on POL.
ServUO github.com/ServUO – C#. The ServUO supports the latest version of the protocol. It has quite a lot of new content and it is the most popular emulator nowadays.
RunUO github.com/runuo – C#. RunUO supports ML content and the fresh protocol of the official UO client. Plenty of cool servers powered by it.
UOX3 github.com/UOX3DevTeam – C/C++. UOX3 feature is a wide cross-platform possibilities.
ModernUO github.com/modernuo/ModernUO – C#. Based at RunUO. While RunUO based at .NET 1.1, ModernUO uses .NET Core 3.1.4, got IPv6 support, automatic generic serialization and other performance advantages.
Please write in the comments what other servers you know and what shards you played on 🙂
Posted in GameDev
Tagged Ultima Online
One of the best MMORPGs – LotRO – got 15 years anniversary… Download the game, log in before May 11 and get some gifts.. in honor of the anniversary, the game was freed from p2w quests limitation, making most of the proprietary zones free. The game is good, especially if you like Tolkien.
Posted in MMO-news
ZZYZX made demo release of RoM2 in Unity game engine. How to run:
- Download archive:
- Unpack it to ROM2 game folder (only original CD or GOG version; client from our server won’t work!). If you fail to find it – check this minimum package, it will do (password: allods2)
- Run Allods.exe
- Choose “Window” mode and click “Play!”
- You will see game’s window. Press
~, to open console and type there:
map kids3; then close console with
- That’s it! Now you can play and test!
Basic multiplayer is already supported! For this, you need to open two instances of the game. In the first one, run two console commands in succession:
map <map name>. In the second one, open the console and type
connect localhost. Note: the host instance does not have the player. Up to 64 clients are supported currently!
Don’t forget to give star to the project https://github.com/jewalky/UnityAllods and welcome to RoM2 discord to say “hi!” or help with development 😉
Dear Tangarians, you are welcome to download Tangaria’s unofficial musicpack with best fantazy tunes from my favorite games – HoMM2-3, Diablo, Allods 2, Brаvada, M&M4-8 and UO. You may hear it at my streams 😉
1) Download .7zip archive: https://mediafire.com/file/kucaov7qfv4dcov/
2) Unpack to
Archive password – name of roguelike game starting with a small letter
Please leave your suggestions, impressions, ideas If you would hear any clipping, distortion or any other glitch/bug – please report it discord!
I’ve found on my hard-drive stories about my father’s adventures in WoW. Most of them in Russian (to check them – click on the RU flag in menu), but also there is this one in English:
This story happened 2008, 6-th of February (dates are calculated according to human’s calendar)
Trorn was 12-th level (!), the group consisted of 4 (!) members and team mates were mostly very new to instances and Dead Mines particularly… Therefore you wouldn’t be surprised probably when will know more details.
Continue reading →
Glory of Kingdoms units scheme:
You can find a lot of useful informatio about the game in my GoK video guides
New change in drop upon player’s death:
– Probability of inventory drop = 33%;
– Probability of drop for equipped items = 0%
Why so? The thing is that getting equipment is extremely hard with our system of progress. Therefore, the loss of the main piece of equipment can make your character completely unplayable. You can just lose the ability to keep playing if you loose important item. At the same time, if you remove the drop altogether, the game becomes insipid and boring. We need some kind of interest, risk. For this, a drop of items from a backpack is ideal – after you loose them – they can be quickly restored by purchasing consumables in the shop (while replacing a dropped weapon or staff can sometimes take several hours). The risk in PvP remains, the reward also; all the more so for experienced PK players’ items are often sent to the trash – they already have everything. But consumables (scrolls, potions) are always needed for battles – and they can be obtained in these particular battles.
As a result, it turns out to be beneficial to everyone. PK players will always have someone to fight with – after a fight with them, players will not have to spend hours recovering their progress due to lost gear .. Because of this, in previous seasons, PKs remained alone on quest maps after depriving regular players of their material base. Now there will be no such problem.
And new players are also good – there will be an opportunity to study in PvP without fear of being left without pants.
Other recent changes: Continue reading →
Sometime ago I’ve founded Russian MUD (text based multiplayer games) community in discord and there plenty of visually-impaired people. Some was interested to play roguelikes after listening my stream in Tangaria.
I’ve googled this topic a bit and found that actually atm there are 3 blind-friendly roguelike games. Good info about this topic could be found at roguelike radio podcast.
Also there is an option for text output description of objects on game screen in Nethack..
And finally I found a topic about Angband with this quote:
3. Introduce a “blind-friendly” option to Vanilla Angband. Drawback is that those maintaining Angband may not be keen on additional options and, again, that large changes may be awkward to implement / maintain.
Maybe it’s the time to start working on this option in Angband? As now the game went far forward in technical aspects.. What do we need:
the option to output text description of room – so player will be able to get information about surroundings when they change – in text format. For example.. Player got 0,0 coordinates. All objects around him got relative coordinates. So each turn player will get something like this in Message Window:
“Door 5N3W. Goblin 2S1W. Magic Wand 1N2E”
Also using ‘l’ook command player could understand where walls and other static objects located..
Maybe there are better ways to represent surroundings.. Lets brainstorm!
As we already have ‘target-close’ monster macro which could help to cast spells or use ranged weapons without need to target precisely certain tiles – it’s possible to play even ranged classes.
Hi! I’m developer of Tangaria (https://tangaria.com/) – free open-source multiplayer roguelike game loosely based on Tolkien’s lore and powered by PWMAngband (derived from MAngband, which derived from Angband 😉 It combines the complexity and unpredictability of roguelike genre and social features of MMORPG: kill monsters together with your friends, chat, PvP (on demand), build a house and open a store to trade your goods with other players… with advanced real-time gameplay – game become semi turn-based when your character is injured.
I was quite shy to promote my game, though in the past I’ve made plenty of promotion there for other great multiplayer roguelikes (MAngband, TomeNET , PWMAngband). It’s funny – but it’s much easier to tell something good about other’s people games than about your game 🙂 But I suppose I should find the courage to declare my multiplayer variant to rlg community too..
So.. I work on Tangaria for two years. PowerWyrm (PWMAngband developer) help me a lot in this – and PWMA became one of the best roguelike game engines where you could do amazing stuff. Recently I’ve finally started to code stuff and made 3 major updates:
1) addeded 18 new races: so now we got 56 races total; all of them are quite classic fantasy and each got it’s special flavours.
2) roguelike housing paradise: Now when you build house (yep, you can do it in this multiplayer game – to open your shop and put there items to trade with other players) – each house got it’s own unique random generated appearence by using hundreds of different walls and floors;
3) charisma: just finished this update 🙂 Recently I’ve returned CHR stat and now trying to make it interesting. Goes pretty well!
So.. I’ll be very glad to answer any questions about multiplayer roguelikes, it’s history (check my article about it).. and of course about Tangaria 😉
Cya in-game and welcome to our discord: https://discord.gg/zBNG369