Category Archives: Tangaria blog

Tangaria – open-source MMORL (multiplayer roguelike).

Tangaria’s oldschool music pack (unofficial)

Dear Tangarians, you are welcome to download Tangaria’s unofficial musicpack with best fantazy tunes from my favorite games – HoMM2-3, Diablo, Allods 2, Brаvada, M&M4-8 and UO. You may hear it at my streams 😉 Installation: 1) Download .7zip archive: … Continue reading

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Blind-friendly roguelike games

Sometime ago I’ve founded Russian MUD (text based multiplayer games) community in discord and there plenty of visually-impaired people. Some was interested to play roguelikes after listening my stream in Tangaria. I’ve googled this topic a bit and found that … Continue reading

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Tangaria update — 56 races, charisma and building random houses!

Hi! I’m developer of Tangaria (https://tangaria.com/) – free open-source multiplayer roguelike game loosely based on Tolkien’s lore and powered by PWMAngband (derived from MAngband, which derived from Angband 😉 It combines the complexity and unpredictability of roguelike genre and social features … Continue reading

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Limiting storage in houses @ roguelike games

Restriction to put items in a house – is very bad thing for multiplayer roguelike game. It’s wrong design. Roguelike compexity comes from “the dungeon” – not from item managament “on the surface”! There is a restriction for items which player could … Continue reading

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Roguelike quest system

Quest system isn’t present in V because quests are not really good suited in *bands, good analytics about it there. In addition in PWMA (and Tangaria) there are more problems: – in PWMA quests influencing V-based economy (not too much … Continue reading

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Custom housing in Multiplayer Roguelikes

Lurking of Internet Archive I’ve found a document about custom housing is written by EvilEye, one of the main developers of PernMAngband. Fist part of this document explains quite regular stuff, but second one is about Custom Housing – possibility … Continue reading

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Multiplayer Roguelike Multilingualization

Multilingualization of MAngband, TomeNET, PWMAngband, Tangaria – is possible. Two years ago CBlue mentioned that there were korean server with multilanguage.. I’ve managed to find an ancient implementation of MAngband ML at internet archive (it’s in Japanese, but still):

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You must read ‘Silmarillion’ to understand ‘Angband’

I’ve tried to read Silmarillion several times in the past. But it felt too boring for me, something like a Bible (no offence, guys, but it’s boring 😀 ) So I’ve started and dropped it several times over past 20 … Continue reading

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Angband variants table

To understand Angband variants (to ‘feel’ this phenomenon) and to find interesting ideas for my variant, I’ve started research at different web-resources (Roguebasin, oook, The Angband Variant Repository). It’s great websites, but as there are so many variants – I … Continue reading

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Cursed items which you can not remove _for a while_

In old times it was great to find a cursed ring of teleportation and won’t be able to remove it, but try to survive with it by getting to town’s temple to buy remove curse scroll.. But new V curse … Continue reading

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Tangaria (multiplayer roguelike) recent news

1) PWMA had huge update with latest Vanilla Angband features: https://tangaria.com/news/pwmangband-1-4-0-dev/ , which included Linux support. 2) monsters & tileset revamp: https://tangaria.com/news/new-monsters/ 3) storyline which explain everything: https://tangaria.com/news/world-lore/ 4) added history of the genre https://tangaria.com/history/

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Tangaria’s haters

Recently I’ve announced Tangaria’s monsters update at Angband forums and got such reply there: ster: So what I can gather from reading your post is that there’s a niche for a PWMAngband server hosted by someone with a functioning brain. … Continue reading

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Angband interactive objects and EFFECT on monster’s death

In my variant, which is based at PWMAngband (which is based at latest V) – I’m adding new ‘monsters’, which will work like an ‘objects’ – barrels, crates, statues, altars, obelics, etc. They will have ~ such config: name:wooden crate … Continue reading

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Morgoth killed! At last!

It was experemental testing attemp for a dragon race rebalance – where exp penalty was removed in exchange to: -20 all stats -3 HP – RES_NEXUS not at lvl 1, but at lvl 50 – skill-disarm-phys:-16 – skill-disarm-magic:-16 – skill-device:-16 … Continue reading

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Tangaria updates

Past stream: ORCISH ARCHER: Tangaria got loads of new features – new home-storage in town, new dungeon generation possibilities, NPC descriptions, new races – golem, gargoyle; and a lof of previous races rebalance, eg half-giants (can’t teleport), barlogs (perma-aggro), cambion … Continue reading

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