Category Archives: Tangaria blog

Custom housing in Multiplayer Roguelikes

Lurking of Internet Archive I’ve found a document about custom housing is written by EvilEye, one of the main developers of PernMAngband. Fist part of this document explains quite regular stuff, but second one is about Custom Housing – possibility … Continue reading

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Multiplayer Roguelike Multilingualization

Multilingualization of MAngband, TomeNET, PWMAngband, Tangaria – is possible. Two years ago CBlue mentioned that there were korean server with multilanguage.. I’ve managed to find an ancient implementation of MAngband ML at internet archive (it’s in Japanese, but still):

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You must read ‘Silmarillion’ to understand ‘Angband’

I’ve tried to read Silmarillion several times in the past. But it felt too boring for me, something like a Bible (no offence, guys, but it’s boring 😀 ) So I’ve started and dropped it several times over past 20 … Continue reading

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Angband variants table

To understand Angband variants (to ‘feel’ this phenomenon) and to find interesting ideas for my variant, I’ve started research at different web-resources (Roguebasin, oook, The Angband Variant Repository). It’s great websites, but as there are so many variants – I … Continue reading

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Cursed items which you can not remove _for a while_

In old times it was great to find a cursed ring of teleportation and won’t be able to remove it, but try to survive with it by getting to town’s temple to buy remove curse scroll.. But new V curse … Continue reading

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Tangaria (multiplayer roguelike) recent news

1) PWMA had huge update with latest Vanilla Angband features: https://tangaria.com/news/pwmangband-1-4-0-dev/ , which included Linux support. 2) monsters & tileset revamp: https://tangaria.com/news/new-monsters/ 3) storyline which explain everything: https://tangaria.com/news/world-lore/ 4) added history of the genre https://tangaria.com/history/

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Tangaria’s haters

Recently I’ve announced Tangaria’s monsters update at Angband forums and got such reply there: ster: So what I can gather from reading your post is that there’s a niche for a PWMAngband server hosted by someone with a functioning brain. … Continue reading

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Angband interactive objects and EFFECT on monster’s death

In my variant, which is based at PWMAngband (which is based at latest V) – I’m adding new ‘monsters’, which will work like an ‘objects’ – barrels, crates, statues, altars, obelics, etc. They will have ~ such config: name:wooden crate … Continue reading

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Morgoth killed! At last!

It was experemental testing attemp for a dragon race rebalance – where exp penalty was removed in exchange to: -20 all stats -3 HP – RES_NEXUS not at lvl 1, but at lvl 50 – skill-disarm-phys:-16 – skill-disarm-magic:-16 – skill-device:-16 … Continue reading

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Tangaria updates

Past stream: ORCISH ARCHER: Tangaria got loads of new features – new home-storage in town, new dungeon generation possibilities, NPC descriptions, new races – golem, gargoyle; and a lof of previous races rebalance, eg half-giants (can’t teleport), barlogs (perma-aggro), cambion … Continue reading

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Past stream @ Tangaria YEEK ARCHER

Past stream @ Tangaria YEEK ARCHER: Tangaria got loads of new awesome feature  Custom shops, lore and purring cats  And huge race revamp coming! Cya in-game!

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PWMA items/houses problem

There is a ‘problem’ with storage due special balance of items income in PWMA: 1) ‘birth_no_selling’ generate a lot of items which are optionally useful, but player can’t sell them. The only option is to dump them for later in … Continue reading

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Tangaria updates

We got a lot of new stuff in Tangaria: – PWMA updates: a lot of bugs fixed, new custom stores, ranged auto-retaliation and much much more! – new class: archer – 20 new races 😀 – ASCII mode adjusted to … Continue reading

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PWMA: shadow, light and joint work

Yay! It seems ‘undefined packet’ on login is beaten at last 🙂 Good job! And it’s great to have custom house doors and STORES 😀 Thanks! New problem appeared – night in towns. I often get client crushes without any … Continue reading

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PWMAngband: min/max lvl reqs to prevent scumming

/rfe add “Minimum/maximum level requirements” flag to objects.txt (eg in tomenet). It would help to balance items and prevent a lot of scumming mechanics (passing powerful objects to low lvl players etc). This flag could be optional, so there won’t … Continue reading

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