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Category Archives: Tangaria blog
Limiting storage in houses @ roguelike games
Restriction to put items in a house – is very bad thing for multiplayer roguelike game. It’s wrong design. Roguelike compexity comes from “the dungeon” – not from item managament “on the surface”! There is a restriction for items which player could … Continue reading
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Roguelike quest system
Quest system isn’t present in V because quests are not really good suited in *bands, good analytics about it there. In addition in PWMA (and Tangaria) there are more problems: – in PWMA quests influencing V-based economy (not too much … Continue reading
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Custom housing in Multiplayer Roguelikes
Lurking of Internet Archive I’ve found a document about custom housing is written by EvilEye, one of the main developers of PernMAngband. Fist part of this document explains quite regular stuff, but second one is about Custom Housing – possibility … Continue reading
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Multiplayer Roguelike Multilingualization
Multilingualization of MAngband, TomeNET, PWMAngband, Tangaria – is possible. Two years ago CBlue mentioned that there were korean server with multilanguage.. I’ve managed to find an ancient implementation of MAngband ML at internet archive (it’s in Japanese, but still):
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You must read ‘Silmarillion’ to understand ‘Angband’
I’ve tried to read Silmarillion several times in the past. But it felt too boring for me, something like a Bible (no offence, guys, but it’s boring 😀 ) So I’ve started and dropped it several times over past 20 … Continue reading
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Angband variants table
To understand Angband variants (to ‘feel’ this phenomenon) and to find interesting ideas for my variant, I’ve started research at different web-resources (Roguebasin, oook, The Angband Variant Repository). It’s great websites, but as there are so many variants – I … Continue reading
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Cursed items which you can not remove _for a while_
In old times it was great to find a cursed ring of teleportation and won’t be able to remove it, but try to survive with it by getting to town’s temple to buy remove curse scroll.. But new V curse … Continue reading
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Tangaria (multiplayer roguelike) recent news
1) PWMA had huge update with latest Vanilla Angband features: https://tangaria.com/news/pwmangband-1-4-0-dev/ , which included Linux support. 2) monsters & tileset revamp: https://tangaria.com/news/new-monsters/ 3) storyline which explain everything: https://tangaria.com/news/world-lore/ 4) added history of the genre https://tangaria.com/history/
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Tangaria’s haters
Recently I’ve announced Tangaria’s monsters update at Angband forums and got such reply there: ster: So what I can gather from reading your post is that there’s a niche for a PWMAngband server hosted by someone with a functioning brain. … Continue reading
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Angband interactive objects and EFFECT on monster’s death
In my variant, which is based at PWMAngband (which is based at latest V) – I’m adding new ‘monsters’, which will work like an ‘objects’ – barrels, crates, statues, altars, obelics, etc. They will have ~ such config: name:wooden crate … Continue reading
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Morgoth killed! At last!
It was experemental testing attemp for a dragon race rebalance – where exp penalty was removed in exchange to: -20 all stats -3 HP – RES_NEXUS not at lvl 1, but at lvl 50 – skill-disarm-phys:-16 – skill-disarm-magic:-16 – skill-device:-16 … Continue reading
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Tangaria updates
Past stream: ORCISH ARCHER: Tangaria got loads of new features – new home-storage in town, new dungeon generation possibilities, NPC descriptions, new races – golem, gargoyle; and a lof of previous races rebalance, eg half-giants (can’t teleport), barlogs (perma-aggro), cambion … Continue reading
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Past stream @ Tangaria YEEK ARCHER
Past stream @ Tangaria YEEK ARCHER: Tangaria got loads of new awesome feature Custom shops, lore and purring cats And huge race revamp coming! Cya in-game!
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PWMA items/houses problem
There is a ‘problem’ with storage due special balance of items income in PWMA: 1) ‘birth_no_selling’ generate a lot of items which are optionally useful, but player can’t sell them. The only option is to dump them for later in … Continue reading
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Tangaria updates
We got a lot of new stuff in Tangaria: – PWMA updates: a lot of bugs fixed, new custom stores, ranged auto-retaliation and much much more! – new class: archer – 20 new races 😀 – ASCII mode adjusted to … Continue reading
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