Category Archives: Tangaria blog

Multiplayer Roguelike Multilingualization

Multilingualization of MAngband, TomeNET, PWMAngband, Tangaria – is possible. Two years ago CBlue mentioned that there were korean server with multilanguage.. I’ve managed to find an ancient implementation of MAngband ML at internet archive (it’s in Japanese, but still):

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You must read ‘Silmarillion’ to understand ‘Angband’

I’ve tried to read Silmarillion several times in the past. But it felt too boring for me, something like a Bible (no offence, guys, but it’s boring 😀 ) So I’ve started and dropped it several times over past 20 … Continue reading

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Angband variants table

To understand Angband variants (to ‘feel’ this phenomenon) and to find interesting ideas for my variant, I’ve started research at different web-resources (Roguebasin, oook, The Angband Variant Repository). It’s great websites, but as there are so many variants – I … Continue reading

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Cursed items which you can not remove _for a while_

In old times it was great to find a cursed ring of teleportation and won’t be able to remove it, but try to survive with it by getting to town’s temple to buy remove curse scroll.. But new V curse … Continue reading

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Tangaria (multiplayer roguelike) recent news

1) PWMA had huge update with latest Vanilla Angband features: https://tangaria.com/news/pwmangband-1-4-0-dev/ , which included Linux support. 2) monsters & tileset revamp: https://tangaria.com/news/new-monsters/ 3) storyline which explain everything: https://tangaria.com/news/world-lore/ 4) added history of the genre https://tangaria.com/history/

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Tangaria’s haters

Recently I’ve announced Tangaria’s monsters update at Angband forums and got such reply there: ster: So what I can gather from reading your post is that there’s a niche for a PWMAngband server hosted by someone with a functioning brain. … Continue reading

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Angband interactive objects and EFFECT on monster’s death

In my variant, which is based at PWMAngband (which is based at latest V) – I’m adding new ‘monsters’, which will work like an ‘objects’ – barrels, crates, statues, altars, obelics, etc. They will have ~ such config: name:wooden crate … Continue reading

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Morgoth killed! At last!

It was experemental testing attemp for a dragon race rebalance – where exp penalty was removed in exchange to: -20 all stats -3 HP – RES_NEXUS not at lvl 1, but at lvl 50 – skill-disarm-phys:-16 – skill-disarm-magic:-16 – skill-device:-16 … Continue reading

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Tangaria updates

Past stream: ORCISH ARCHER: Tangaria got loads of new features – new home-storage in town, new dungeon generation possibilities, NPC descriptions, new races – golem, gargoyle; and a lof of previous races rebalance, eg half-giants (can’t teleport), barlogs (perma-aggro), cambion … Continue reading

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Past stream @ Tangaria YEEK ARCHER

Past stream @ Tangaria YEEK ARCHER: Tangaria got loads of new awesome feature  Custom shops, lore and purring cats  And huge race revamp coming! Cya in-game!

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PWMA items/houses problem

There is a ‘problem’ with storage due special balance of items income in PWMA: 1) ‘birth_no_selling’ generate a lot of items which are optionally useful, but player can’t sell them. The only option is to dump them for later in … Continue reading

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Tangaria updates

We got a lot of new stuff in Tangaria: – PWMA updates: a lot of bugs fixed, new custom stores, ranged auto-retaliation and much much more! – new class: archer – 20 new races 😀 – ASCII mode adjusted to … Continue reading

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PWMA: shadow, light and joint work

Yay! It seems ‘undefined packet’ on login is beaten at last 🙂 Good job! And it’s great to have custom house doors and STORES 😀 Thanks! New problem appeared – night in towns. I often get client crushes without any … Continue reading

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PWMAngband: min/max lvl reqs to prevent scumming

/rfe add “Minimum/maximum level requirements” flag to objects.txt (eg in tomenet). It would help to balance items and prevent a lot of scumming mechanics (passing powerful objects to low lvl players etc). This flag could be optional, so there won’t … Continue reading

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Angband: time to move on

Quote: Originally Posted by Nick  *Sigh* I’m sorry about that post. It was Monday morning, I was feeling kind of grumpy, and you popped up accusing someone else of being counterproductive and it just all got a bit much. No problem, no harm … Continue reading

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