Table of map levels and stat potions:
Attention! If you will increase your stats on the easy-2 map and then enter on the map of the previous tier, your stats will drop to 15. Therefore, if you decide to drink stat potions on certain tier – do not go to the map of the previous tier if you do not want to reset the stats!
Also remember that for each level, only certain items from this particular difficulty level will increase stats. Eg small stat potions will increase your stats +1 only on easy-2 maps! On medium map, these potions won’t work – there to raise stats you will have to drink other potions (2.000.000).
Rage of Mages 2 guide (translation by Мафусаил)
FAQ specific to Tangar’s hat:
- PK (Player Killer) killed me. What to do? Most likely you have lost some things (upon death there is a 10% drop chance calculated for each item). In order not to lose anything else (most likely PK will guard you on the respawn point to kill you one more time) – just exit the game (without pressing the spacebar!) bu using
Alt + F4
and wait 4 minutes for your character to leave the map. After that, you can re-enter the game (better on other map) without fear of an ambush. - How to play with a different screen resolution: in the properties of the game’s shortcut on desktop write the desired resolution, for example,
D:\games\Allods2\allods2.exe –res:1920×1080
- Exiting game: ESC -> “Camping”, it takes 30 seconds. Or use Town Hall building to exit immideately. Beware of exiting the game while in shop/tavern (if you press Alt+F4) – upon your exit your character will leave the building and will idle without your control for 4 minutes.. with a high probability he will be killed.
- Potions, replenishing health do work on our server, but these are way much less effective. Small potion restore 1 HP, big 2 HP (the same to mana).
- Absorption is directly decreasing damage; defense decreases chances of being hit (check the difference between defense and “attack”).
- How to set up automatic spell casting
Select a spell and press CTRL+A - How to punch if you’re a mage
You need to put away a staff (if holding one) into your inventory, set any spell on automatic spell casting; come close to a target and face it. - Magic protection spells can be self-applied by a spell icon double-clicking in the book of spells.
- Walking into any spot, even overlapped by a building can be done using “M“ hotkey.
- “Guard” (“G“) command – your character immediately stops, but will attack enemies, if within their sight range.
- “Defend” (“D“) command – you’ll be attacking those, who attack your defended target.
- Cast a spell(“C“) – casting a spell currently selected in the spell book.
- To automatically attack all the monsters you encounter on your way, move your character using “S” key (“walk in fighting trim“).
- “Hold position” (“T“) – your character stands still and will attack enemies only within his current weapon’s range.
- “Retreat” (“R“) command, your character will try to run away from the enemies.
- “L” button increases health points regeneration rate (automatic attack becomes disabled); if you drink a regeneration potion now, then you’ll heal yourself really fast!
How much Internet data does RoM2 consume?
300-2000 kbytes/hour
How to stream RoM 2? It’s displaying just a black screen
You need to select capturing a “display” and not the “game” in OBS
Known glitches and solutions:
- If an inn or a shop suddenly disappears (e.g, on a map called “Red Hat”):
ESC → “Quit mission” → “Exit to main menu”; and then enter the game again - If a monster disappears (it’s normal to happen on quest maps only) – reenter the game in the same way as described above
- Sometimes a glitch occurs –after camping or exiting a game though a Town Hall, you’re trying to connect, but a prompt pops up: “Your character is still in the game” and suggests you to get back into the game; you’ve got to click “No” and reconnect; if you agreed on getting back in the game – you character might become unavailable for n-minutes (this glitch is affecting only a proper game exiting; if a game client crashes then it’s safe to get back into the game as per normal).
- If your map editor glitches when opening and switching to full screen mode (or expanding) for some of the game maps– close all the other applications (including your web browser).
- There is a problem of the disappearance of items from player’s inventory, which is associated with the fact that the player, for example, drink healing potions by pushing and holding a hotkey while at the same time manipulating equipment (change one weapon for another, for example). Or if player uses spells (scrolls) too quickly and also at that moment performs equipment manipulations. Be careful while doing several actions with objects at the same tie. Also, be careful before restarting the server – it is not recommended to operate equipment when server is close to restarting.
- Is server down? No, it’s 24/7. But there is a scheduled daily server reboot at 4.00 am (UTC+3, Moscow time), which goes for ~5 minutes.
Rage of Mages 2 guide (from Maxim#1770)
The first stage.
Character creation
And the first non-typical feature of RoM 2– keep in mind the “end game” stage already at the character creation stage.
You can pick a character out of 4 available classes; maximum stats values are listed in the brackets: body/agility/mind/spirit:
Male-Warrior (52 43 48 43)
Female-Amazon (48 65 52 44)
Male-Mage (52 46 52 44)
Female-Witch (43 58 65 43)
The default stats can be adjusted to suit your needs. And that’s the exact moment when you can make reaching end game stage significantly more complicated.
Character stats in RoM 2 can be improved by drinking special potions. Slang word for this process is “drinking”, and a character can be either “drunk” or “not drunk”. As a rule, obtaining a potion is quite hard, as an alternative you can buy it from other players. However, potions cost a lot. Therefore, the more the average sum of the starting stats, the less potions you’ll require, and easier and quicker for your character to become “drunk”. You’ll have to drink potions anyways if you ever take a chance to try and clean up quest maps, that is why we recommend thorough thinking over the initial stats you set for your character. It’s been figured out experimentally, that starting with initial stats of 34/34/34/34 you’ll require the least amount of potions; however, it’ll be quite challenging to play with such stats for a newbie. The choice is yours alone.
Starting a game
Following a tradition, an adventure seeker, a.k.a. main protagonist, the Hero, should suffer. And preferably in an epic way. The world of RoM 2 – is not an exception. Therefore, your character starts the game in fact naked.
The character is so weak, that it can be defeated by almost any local fauna representative. It’s no doubt, that it’ll perish if encountering a group of enemies. And the maps have enemies standing exactly in groups.
The difficulty of defeating a monster in RoM 2 increases exponentially – every monster has 5 levels of power. 1st and 2nd – for Easy maps, 2nd-3rd – for Medium maps, 3rd-4th – for Hard maps и 4th-5th for Horror maps. The monsters can be identified by their skin colour, e.g. “green” orcs – are level one orcs, red orcs – 2nd level, etc.
Monsters have two distinguishing fighting parameters: attack and defense. Your character has both of them too. And the reality is that if the attack parameter is less or equal or slightly more than the defense parameter of the monster –warrior/amazon have a very low chance of hitting a monster, which makes fighting just one enemy quite a challenging task. In order to provide a meager chance of so-called safety, starting cities always have guards on duty. The guards are hostile towards monsters, and as a rule, pretty strong. Make your own conclusions out of it (there are knights hostile to the player, but they are not based in the starting cities).
In the beginning (and further on) playing mage is significantly easier – spells don’t take the attack parameter into account when estimating chances of hitting a target. However, the damage made by their spells is not very high and spell books cost money, that you need to earn prior to buying– the initial list of spells of a mage won’t make you quite happy. Therefore a muscular knight in shiny armour, with a confident look and the determined chin – is your brother.
The player disappears from the map when entering shops and inns. And something that is not present cannot be killed. In the realm of RoM2 the inn and the shop keepers are your undoubted brothers. They are even closer to you, than the city guards.
On the first stage mages and warriors are both encouraged to use scrolls. The scrolls are EXTREMELY suitable for a weak and poorly dressed warrior, because spells don’t have cool down time and reading scrolls doesn’t consume mana.
Is it essential to keep in mind, that killed monsters respawn after a while, that is why a player can easily win a one way ticket. It’s important to always remember that, especially if you struggle defeating monsters on your way and have to take breaks after each fight in order to heal yourself.
A group of monsters respawns only after all of the group members are killed. That’s an important feature, and the significance of it will increase along with the map difficulty.
In the game of RoM2 the speed parameter is very important. That’s why we’ve got speeds of two types – the speed itself, and the speed of turning around. The speed of turning around – is exactly what it seems to be. The more it is, the faster your character will turn around. One can’t move backwards when retreating in the game of RoM2. And when one realizes, that the fight can’t be won (it’s going to happen really-really often), one has to retreat.
In order to fulfill a quest for killing/intercepting of monsters, one doesn’t need to take the blow all upon himself and follow the traditional way (i.e. suffering on your own). “One just needs to make the final hit” – that will be the phrase the mysterious voice will whisper to you, if you hover your mouse cursor over a scroll with any magic arrow, or the fireball scroll in the shop.
Game middle, also known as mid game.
It doesn’t matter how strange it sounds, but that’s the stage when one is eligible to enter and start exploring maps of the middle and the hard difficulties.
In addition to the things already mentioned, I’d like to highlight the effect of casting of some of the spells.
A spell of Darkness casted by some monsters, combined with a wall of fire or a poison cloud, have the most dangerous effect until one’s able to cast teleport spell to run away – the spells combination cripple your character’s speed value to almost zero. That is, your character starts literally skidding. And your enemies – don’t. By the way, the same effect can be achieved to cripple monsters (vice versa).
A special attention should be paid to the spell of animals summoning. One can summon several animals one by one, but only one stays permanently – the rest will disappear in a while. Magic resistance spells can be casted on the summoned pets. Maximum amount of the summoned animals is – 4. One requires either 75 of the Astral skill, or an Elven scroll. The only question left – what’s the turtle got to do with it?
Drinking
There are two ways of obtaining the long-for jars with a coloured and extremely pungent substance into your bottomless sack. By fulfilling quest tasks, and by using a map editor (that when the administrator manually plants an n-amount of potions into monsters’ bags). Our administrator doesn’t distribute substances, hence not much of a choice for a player.
When fulfilling a quest task, one’s got to understand the formula of the forming of the reward. It depends on your current experience value. Depending on the task difficulty, reward “amount” will be formed based on percent of your current experience – the more difficult the task is the higher percent one gets. That means, that to get a potion as a quest reward, the player has to reach a certain experience threshold. This threshold equals to 18 million of experience. As one’s reached the sufficient amount of experience, he can accept dragon intercepting quests/dragon slaying quests and group interception quests, where a dragon is a member. Of course it’s about a level 4 dragon. One’ll get a random potion for improving one of the stats.
It’s important to keep in mind, that after one of the stats hits its maximum value the appropriate potion won’t appear as a reward anymore. Therefore, if you plan to get into serious bootlegging, you need to stay at least one score below in each of the stats to keep getting potions of all types.
Endgame
Endgame PvE content in the game of RoM2 is presented by maps of the “Quest” level difficulty. These maps were specifically designed in order to offer a serious challenge to a player and get and an exceptional reward when succeeded in it, the reward one can’t get by any other means (analogue of WoW raids). These maps apart from present level 5 monsters, are dangerous by the game mechanics implemented. Some monsters might be completely invisible and it won’t fade away even when involved into a fight. Therefore it’s necessary to start checking free and safe at a glance pathways by the summoned animals or by the spells affecting an area. Same thing applies to various “mysterious” areas, objects, islands. They can contain traps of a different level of lethality. It could be up to a teleporting in the middle of a group of powerful monsters, which means 100% chance of death. Caution and attention to details – are the best traits of an adventure seeker.
Some words about the endgame spells – a ghost, raised by the Rebirth spell, has a health value equal to 50% of the health of the killed monster. Every time somebody reads this, hat logs register, that all lonely standing level 5 ogres and trolls start hiccupping. Any idea why?
Now a few words about the game mechanics of monsters finding their way to the target (A.I.). It’s radically different to any modern game by how primitive it is. We’re used to the fact, that if a monster can’t reach its’ target, then it switches to the next one, or gets back to the initial position. A scenario when a monster is stupidly staring at the target, that grabbed its’ attention first, angrily gnashing its’ teeth, and somebody’s easily kicking the heck out of it from behind, or from a distance further than the first target, is impossible in modern games. However, it’s very likely to happen in the realm of RoM2.
On one hand our hat is an attempt to recreate the vanilla atmosphere of the original Nival company servers, on the other hand, a place where a player can feel himself comfortable and get an interesting game play experience. Therefore we allow ourselves to improvise and carry out different experiments. That applies to the game balance along with the game play mechanics. The changes could be radical (e.g. initially the server had 100% experience penalty upon character’s death, i.e. losing all the accumulated experience after dying just once), that is why it’s essential to read carefully the map names, where you can find how much % of experience is lost upon character’s death.
Preparation steps before entering quest maps for newbies from Nikolai:
Requirements to start cleaning up: knight + mage, both “drunk”.
The knight’s items have to be Body+1 Spirit+2, helmet with sight range +2 , Legs with speed +3 , armour adding HP points (ideally it should be +50), weapon (spear is the best) with stone curse 10sec+ (ideally 15sec), weapon skill for the knight’s chosen weapon should be 90+ (minimum) and crossbow (without stone curse) with the maximum magical damage (ideally it should be Astral damage).
The mage has to have sets of items, that 1) fully increase the amount of HP to the maximum value (Body+1 HP+ maximum you can get), 2) enable Water skill to a maximum value 3) enable Fire skill set to a maximum value (a piece of jewelry provides with 15 max points of a skill, clothes items up to 18, the closer to these values the better), a minimum spells book contents should be blizzard/wall of fire (and all the previous spells).
Inventory items – the Mage and the Kinght have to buy 2000+ large medkits (costs 10 000 gold), then the mage has to buy about 500 big jars of mana (costs 10 000 gold) , the warrior has to buy 100% HP regeneration vials (costs 1000 gold) approx 500 will do. The mage might also need about 500 curse scrolls (Elven curse scrolls) (just in case the knight fails to cast curses upon level 5 monsters – the mage helps him out). The knight’s got to have 300+ teleport scrolls (regular one, not the Elven), magic protection scrolls, protection from all magic elements (50 from each – water /fire/air – 150 in total and approx 150 of Earth protection scrolls), haste, magical shield scrolls 100 each , curses, blessings scrolls 250+ in amount = all of these have to be Elven. The stone wall scrolls – 100+ in amount, summoning – 50+, invisibility – 100+ = regular ones, not the Elven. It’s also suggested to have about 100 fireballs, the Elven fireball scrolls – to lure mobs. The amount of scrolls listed above is minimal and calculated considering the mage fails to cast a spell when not having a full set for every magical element or a player killer enters the map and starts chasing players (as a rule every player becomes on his own now, and both of the players are trying to save their items. Since that you can count on yourself only).
A note from tangar: well, in fact that’s the best equipped group; one can take part in quest maps cleaning with a fewer amount of scrolls and items when he’s a group member. Join other players – not for collecting loot, but for the sake of learning on how to clean up, making notes on how it’s done. Every player can be helpful on a quest map.
Hotkeys:
Ctrl + [F4..F12] – Assign spell shortcut.
Shift+[F4..F12] — Assign item shortcut.
F4..F12 – Cast spell / use item from shortcut.
Tab – Switch between character sheet and portrait.
Q – Open/close spell book.
~ – Open/close inventory.
Space – Open/close both spell book and inventory.
+ – Increase speed.
– – Decrease speed.
T – Stand ground.
R – Retreat.
D – Defend.
E – Select all.
P – Auto pickup sacks.
Alt – Force move.
Ctrl – Force swarm.
Ctrl + A – Set spell to autocast.
Shift + [1..9] – Assign selected units to a group.
1..9 – Select group.
And now some spoilers (click to expand). Please note that server got special prices on items:
Spells list:
FIRE:
- Fire arrow (1 000)
- Protection from fire (20 000)
- Fireball (50 000)
- Wall of fire (300 000)
WATER:
- Ice arrow (1 000)
- Protection from water (20 000)
- Poison cloud (500 000)
- Blizzard (1 000 000)
AIR:
- Lightning (1 000)
- Protection from air (20 000)
- Invisibility (500 000)
- Prismatic spray (3 000 000)
EARTH:
- Stone arrow (1 000)
- Protection from earth (20 000)
- Stone wall (400 000)
- Stone curse (9 000 000)
ASTRAL:
- Healing
- Shield
- Drain life (1 000)
- Bless (2 000)
- Haste (10 000)
- Summon (2 000 000)
- Teleport (3 000 000)
- Raise dead (5 000 000)
Darkness
Curse
Table of armour
STEEL Defense Absorption Cost (no enchantments!) Helm 11 1 2 700& Cuirass 18 2 4 200& Bracers 8 1 1 800& Gauntlets 5 0 1 200& Leggins 11 1 2 400& TOTAL: 53 5 12 300 MITHRIL Defense Absorption Cost (+2 def/ws | +1 ab) Helm 17 (19) 1 (2) 14 400 (?) Cuirass 29 (31) 3 (4) 22 400 (?) Bracers 12 (14) 1 (2) 9 600 (?) Gauntlets 8 (10) 0 (1) 6 400 (?) Leggins 17 (19) 1 (2) 12 800 (?) TOTAL: 83 (93) 6 (11) 65 600 (?) ADAMANTINE Defense Absorption Cost (+5 def/ws | +2 ab, +41 850) Helm 27 (32) 2 (4) 135 000 (176 850) Cuirass 44 (49) 4 (6) 210 000 (251 850) Bracers 19 (24) 2 (4) 90 000 (131 850) Gauntlets 12 (17) 0 (2) 60 000 (101 850) Leggins 27 (32) 2 (4) 120 000 (161 850) TOTAL: 129 (154) 10 (20) 615 000 (824 250) METEORITE Defense Absorption Cost (+10 def/ws | +4 ab, +222 892) Helm 33 (43) 2 (6) 450 000 (672 892) Cuirass 55 (65) 4 (8) 700 000 (922 892) Bracers 24 (34) 2 (6) 300 000 (522 892) Gauntlets 16 (26) 0 (4) 200 000 (422 892) Leggins 33 (43) 2 (6) 400 000 (622 892) TOTAL: 161 (211) 10 (30) 2 050 000 (3 164 460) CRYSTAL Defense Absorption Cost (+15 def/ws | +5 ab) Helm 36 (51) 2 (7) 4 050 000 Cuirass 59 (74) 4 (9) 6 300 000 Bracers 26 (41) 2 (7) 2 700 000 Gauntlets 17 (32) 0 (5) 1 800 000 Leggins 36 (51) 2 (7) 3 600 000 TOTAL: 174 (249) 10 (35) 18 450 000
Monsters characteristics
BONE SNAKE (Curse) HP 15 24 38 61 DAMAGE 1-5 2-8 3-13 4-20 ATTACK 0 90 180 270 ABSORPTION 0 1 3 5 DEFENSE 30 100 170 240 SIGHT 4 5 5 6 SPEED 18 19 20 21 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 66 66 66 66 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 SQUIRREL (Fire arrow) HP 10 16 25 41 DAMAGE 3-6 5-10 8-15 12-25 ATTACK 40 130 220 310 ABSORPTION 0 1 3 5 DEFENSE 0 70 140 210 SIGHT 8 9 9 10 SPEED 24 25 26 27 FIRE RESISTANCE 50 50 50 50 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 0 0 0 0 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 WOLF (Stone missile) HP 20 32 51 82 DAMAGE 4-8 6-13 10-20 16-33 ATTACK 40 130 220 310 ABSORPTION 2 4 7 12 DEFENSE 30 100 170 240 SIGHT 8 9 9 10 SPEED 16 17 18 19 FIRE RESISTANCE 50 50 50 50 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 0 0 0 0 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 LIZARD (Ice missile) HP ? 64 102 164 DAMAGE ? 13-26 20-41 33-66 ATTACK ? 140 230 320 ABSORPTION ? 7 12 18 DEFENSE ? 120 190 260 SIGHT ? 7 7 8 SPEED ? 23 24 25 FIRE RESISTANCE ? 0 0 0 WATER RESISTANCE ? 50 50 50 AIR RESISTANCE ? 0 0 0 EARTH RESISTANCE ? 0 0 0 ASTRAL RESISTANCE ? 0 0 0 SPIDER (Poison cloud) HP 15 24 38 61 DAMAGE 4-8 6-13 10-20 16-33 ATTACK - - - - ABSORPTION 1 3 5 8 DEFENSE 30 100 170 240 SIGHT 6 7 7 8 SPEED 24 25 26 27 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 50 50 50 100 AIR RESISTANCE 0 0 0 0 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 BAT (Darkness) HP 7 12 19 30 DAMAGE 1-4 2-6 3-10 4-16 ATTACK - - - - ABSORPTION 0 1 3 5 DEFENSE 45 115 185 255 SIGHT 6 7 7 8 SPEED 32 33 34 35 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 50 50 50 50 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 GIANT BEES (Invisibility) HP 5 8 13 20 DAMAGE 3-5 5-8 8-13 12-20 ATTACK - - - - ABSORPTION 0 1 3 5 DEFENSE 10 80 150 220 SIGHT 6 7 7 8 SPEED 24 25 26 27 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 50 50 50 50 AIR RESISTANCE 0 0 0 0 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 GIANT TURTLE (Acid stream) HP 30 48 77 123 DAMAGE 1-12 2-19 3-31 4-49 ATTACK 30 120 210 300 ABSORPTION 4 7 12 18 DEFENSE 80 150 220 290 SIGHT 5 6 6 7 SPEED 8 9 10 11 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 50 50 50 50 AIR RESISTANCE 0 0 0 0 EARTH RESISTANCE 50 50 50 50 ASTRAL RESISTANCE 0 0 0 0 SPIRIT (Drain life) HP 25 40 64 102 DAMAGE 1-8 2-13 3-20 4-33 ATTACK 40 130 220 310 ABSORPTION 2 4 7 12 DEFENSE 50 120 190 260 SIGHT 6 7 7 8 SPEED 10 11 12 13 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 50 50 50 50 AIR RESISTANCE 0 0 0 0 EARTH RESISTANCE 100 100 100 100 ASTRAL RESISTANCE 0 0 0 0 GOBLIN PIKEMAN (Slow) HP ? 32 51 82 DAMAGE 4-8 6-13 10-20 16-33 ATTACK 15 105 195 285 ABSORPTION 0 1 3 5 DEFENSE 30 100 170 240 SIGHT 6 7 7 8 SPEED 24 25 26 27 FIRE RESISTANCE 50 50 50 50 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 0 0 0 0 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 GOBLIN SLINGER (Shield) HP ? 24 38 61 DAMAGE 3-6 5-10 8-15 12-25 ATTACK 20 110 200 290 ABSORPTION 0 1 3 5 DEFENSE 25 95 165 235 SIGHT 6 7 7 8 SPEED 24 25 26 27 FIRE RESISTANCE 50 50 50 50 WATER RESISTANCE 50 50 50 50 AIR RESISTANCE 50 50 50 50 EARTH RESISTANCE 50 50 50 50 ASTRAL RESISTANCE 50 50 50 50 ORC WARRIOR (Teleport) HP ? 64 102 114 DAMAGE 8-16 13-26 20-41 33-66 ATTACK 50 140 230 320 ABSORPTION 2 4 7 12 DEFENSE 50 120 190 260 SIGHT 6 7 7 8 SPEED 16 17 18 19 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 50 50 50 50 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 ORC ARCHER (Bless) HP ? 48 77 123 DAMAGE 6-12 10-19 15-31 25-49 ATTACK 55 145 235 325 ABSORPTION 2 4 7 12 DEFENSE 45 115 185 255 SIGHT 6 7 7 8 SPEED ? 19 20 21 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 50 50 50 50 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 ORC SHAMAN HP ? 40 64 102 DAMAGE - - - - ATTACK - - - - ABSORPTION ? 4 7 12 DEFENSE ? 110 180 250 SIGHT ? 8 8 9 SPEED ? 15 16 17 BLADE RESISTANCE ? 50 75 88 AXE RESISTANCE ? 50 75 88 BLUDGEON RESISTANCE ? 50 75 88 PIKE RESISTANCE ? 50 75 88 SHOOTING RESISTANCE ? 50 75 88 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 50 50 50 50 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 1: Fire Arrow, Stone Missile, Heal, Shield. 2: Fireball, Stone Missile, Heal, Shield, Haste. 3: Fireball, Firewall, Stone Missile, Heal, Shield, Haste, Bless. 4: Firewall, Stone Curse, Heal, Haste, Bless, Shield. OGRE (Haste) HP 100 160 256 409 DAMAGE 20-40 32-64 51-102 82-164 ATTACK 80 170 260 350 ABSORPTION 5 9 14 22 DEFENSE 70 140 210 280 SIGHT 5 6 6 7 SPEED 15 16 17 18 FIRE RESISTANCE 50 50 50 50 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 50 50 50 50 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 BLADE RESISTANCE 0 0 0 0 AXE RESISTANCE 0 0 0 0 BLUDGEON RESISTANCE 20 20 20 20 PIKE RESISTANCE 0 0 0 0 SHOOTING RESISTANCE 20 20 20 20 TROLL (Stone curse) HP 150 240 384 614 DAMAGE 15-30 24-48 38-77 61-123 ATTACK 60 150 240 330 ABSORPTION 10 16 25 39 DEFENSE 100 170 240 310 SIGHT 4 5 5 6 SPEED 8 9 10 11 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 50 50 50 50 AIR RESISTANCE 0 0 0 0 EARTH RESISTANCE 50 50 50 50 ASTRAL RESISTANCE 0 0 0 0 BLADE RESISTANCE 0 0 0 0 AXE RESISTANCE 0 0 0 0 BLUDGEON RESISTANCE 50 50 50 50 PIKE RESISTANCE 30 30 30 30 SHOOTING RESISTANCE 30 30 30 30 SUCCUBUS HP 50 80 128 205 DAMAGE - - - - ATTACK - - - - ABSORPTION 3 6 9 15 DEFENSE 45 150 185 255 SIGHT 8 9 9 10 SPEED 20 21 22 23 FIRE RESISTANCE 50 0 0 0 WATER RESISTANCE 0 50 0 0 AIR RESISTANCE 0 0 50 0 EARTH RESISTANCE 0 0 0 50 ASTRAL RESISTANCE 0 0 0 0 1TH LEVEL SPELLS: Fireball. 2TH LEVEL SPELLS: Ice missile, Poison Cloud. 3TH LEVEL SPELLS: Prismatic Spray, Darkness. 4TH LEVEL SPELLS: Wall of Fire, Poison Cloud, Prismatic Spray, Darkness, Stone Curse. DRAGON HP ? 200 320 512 DAMAGE 10-15 16-24 26-38 41-61 ATTACK 100 190 280 370 ABSORPTION 4 7 12 18 DEFENSE 60 130 200 270 SIGHT 10 11 11 12 SPEED 24 25 26 27 FIRE RESISTANCE ? 0 0 0 WATER RESISTANCE ? 50 50 50 AIR RESISTANCE ? 0 0 0 EARTH RESISTANCE ? 50 50 50 ASTRAL RESISTANCE ? 0 0 0 BLADE RESISTANCE ? 100 100 100 AXE RESISTANCE ? 100 100 100 BLUDGEON RESISTANCE ? 100 100 100 PIKE RESISTANCE ? 100 100 100 SHOOTING RESISTANCE ? 0 0 0 1TH LEVEL SPELLS: Fireball, Ice Missile. 2TH LEVEL SPELLS: Fireball, Ice Missile. 3TH LEVEL SPELLS: Wall of Fire, Poison Cloud, Prismatic Spray, Darkness, haste, Heal. 4TH LEVEL SPELLS: Wall of Fire, Poison Cloud, Prismatic Spray, Darkness, haste, Heal, Invisibility, Stone Curse. SKELETON WARRIOR (Prismatic spray) HP 40 64 102 164 DAMAGE 8-16 13-26 20-41 33-66 ATTACK 50 140 230 320 ABSORPTION 2 4 7 12 DEFENSE 50 120 190 260 SIGHT 6 7 7 8 SPEED 20 21 22 23 FIRE RESISTANCE 30 30 30 30 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 50 50 50 50 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 BLADE RESISTANCE 50 50 50 50 AXE RESISTANCE 0 0 0 0 BLUDGEON RESISTANCE 75 75 75 75 PIKE RESISTANCE 30 30 30 30 SHOOTING RESISTANCE 50 50 50 50 SKELETON ARCHER (Darkness) HP 30 48 77 123 DAMAGE 6-12 10-19 15-31 25-49 ATTACK 55 145 235 325 ABSORPTION 2 4 7 12 DEFENSE 40 110 190 250 SIGHT 6 7 7 8 SPEED 20 21 22 23 FIRE RESISTANCE 30 30 30 30 WATER RESISTANCE 0 0 0 0 AIR RESISTANCE 50 50 50 50 EARTH RESISTANCE 0 0 0 0 ASTRAL RESISTANCE 0 0 0 0 BLADE RESISTANCE 50 50 50 50 AXE RESISTANCE 0 0 0 0 BLUDGEON RESISTANCE 75 75 75 75 PIKE RESISTANCE 30 30 30 30 SHOOTING RESISTANCE 50 50 50 50 ZOMBIE WARRIOR (Poison Cloud, Shield) HP 50 80 128 205 DAMAGE 6-12 10-19 15-31 25-49 ATTACK 40 130 220 310 ABSORPTION 4 7 12 18 DEFENSE 60 130 200 270 SIGHT 5 6 6 7 SPEED 16 17 18 19 FIRE RESISTANCE 0 0 0 0 WATER RESISTANCE 50 50 50 50 AIR RESISTANCE 0 0 0 0 EARTH RESISTANCE 30 30 30 30 ASTRAL RESISTANCE 0 0 0 0 BLADE RESISTANCE 30 30 30 30 AXE RESISTANCE 75 75 75 75 BLUDGEON RESISTANCE 0 0 0 0 PIKE RESISTANCE 50 50 50 50 SHOOTING RESISTANCE 50 50 50 50 ZOMBIE ARCHER (Blizzard) HP - 40 64 102 DAMAGE - 5-10 8-16 13-26 ATTACK - 45 135 225 ABSORPTION - 4 7 12 DEFENSE - 50 120 190 SIGHT - 5 6 6 SPEED - 16 17 18 FIRE RESISTANCE - 0 0 0 WATER RESISTANCE - 50 50 50 AIR RESISTANCE - 0 0 0 EARTH RESISTANCE - 30 30 30 ASTRAL RESISTANCE - 0 0 0 BLADE RESISTANCE - 30 30 30 AXE RESISTANCE - 75 75 75 BLUDGEON RESISTANCE - 0 0 0 PIKE RESISTANCE - 50 50 50 SHOOTING RESISTANCE - 50 50 50 URD (ranged armor piercing attack) HP 5000 DAMAGE 82-164 ATTACK 370 ABSORPTION 39 DEFENSE 310 SIGHT 12 SPEED 30 FIRE RES 0 WATER RES 0 AIR RES 0 EARTH RES 100 ASTRAL RES 100
Hey, when i die in ROM2 and leave the game my mage character changes into a warrior then back to a mage with 25all stats. I have the GoG version. any idea whats up?
And how do o find your discord?
discord: https://discord.gg/5tW79kb
Hello Tangar, I wasn’t sure where to leave this comment, so I apologise if this is the wrong place to do it. I am trying to connect to your HAT with full game of Allods 2, bought from GOG store. I enter the server URL into “Server” I create a character and try to connect, but after a while I get a message “error downloading server list”. I have tried it with your client that is available to download here on the website and from there it works. Can you help me with this issue? 🙁
please join our discord channel and we will help you
I wanna play! just dont know how
https://tangar.info/en/rom2 – there is an instruction 🙂
Hi! i love this game (s2)
i play with mage
i need all the books in online game
why i cant find to buy
pls answer me