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Category Archives: Roguelike blog
End of vanilla Angband: “Jump from the cliff, fools”
It was interesting to read the feedback Oo I donno why some other folk with whom I discussed this matters in Discord are silent.. I suppose there could be two reasons: 1) people who do not like what’s going on … Continue reading
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Angband’s lore destruction: “Nick is going to butcher the game”
There were loads of new awesome stuff came in Angband: new ID, traps, curses, new light effects etc. All this enhancement of the gameplay made Angband a bit different, but the better game overall. I know some guys (eg in … Continue reading
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Angband’s objects customization
Just a tiny example of customization which is already possible within current system: name:& Flask~ of Whisky graphics:,:y type:food properties:0:5:100 alloc:40:0 to 50 effect:NOURISH dice:500 effect:TIMED_INC:CONFUSED dice:8+1d8 effect:TIMED_INC:BOLD dice:30+1d20 effect:RESTORE_STAT:CON effect:RESTORE_STAT:STR effect:DRAIN_STAT:INT dice:1 effect:DRAIN_STAT:WIS dice:1 effect:RANDOM dice:2 effect:TIMED_INC_NO_RES:PARALYZED dice:11+1d8 effect:TIMED_INC:BLIND … Continue reading
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Realism in Angband
In general, game balance is more important than realism. Of course it’s great to make stuff to make sense.. But if there is a choice between following precise realworld medieval experience and making game less balanced – hell to realism. This is … Continue reading
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Angband as ‘game engine’
Comment to ook discussion: could Angband be considered as ‘game engine’? I played for years in TomeNET which is based at very old version of MAngband (which is based at ancient version of Angband), and it didn’t had ‘game engine’ … Continue reading
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Water in Angband
There is an interesting discussion @ oook about water. My 0.02$: I like this idea. TomeNET got pretty cool water system and even ‘swimming’ skill. They got: – aquatic monsters which can spawn only at ‘water’ tiles; they can pursue … Continue reading
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Angband 4.x races changes: heretic or canonic?
Right now @ oook forums there is a big discussion considering upcomming races/classes changes. As I’m working at new races design for ‘Tangaria‘, thought about this matters too, so my 0.02 $ Firstly I wanna note that I’m really enjoying … Continue reading
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Roguelike gamedesign: food problem
Let’s remember Frodo who went to Mordor from Lothlorien. He got limited supplies and he should be causious with them. It was fun 😀 There is a big discussion @ oook considering food in Angband. I wanna share some my … Continue reading
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Online roguelike: solution to wilderness cheating
In next update I’m thinking to switch server back to wilderness mode (with adjusting Angband dungeon in Hobbiton). I so love dungeon-city (it’s reminds me about Moria..), but it would be fun to give players more freedom – someone wish … Continue reading
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Tangaria – let’s the game begin!
Yay! Our server now got it’s new home: http://tangaria.com It was my dream for a long time: to have proper, truly online roguelike gameplay without cheating, stair-scumming, everlasting and other stuff with spoil the fun and habitate people to play … Continue reading
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PWMAngband suggestions: wilderness and houses
Some discussion with PW and a fe suggestions: Originally Posted by PowerWyrm “This doesn’t work atm, minimum isn’t 6, but 8” Works perfectly, must be your addon. But if you want less, I can reduce to a 1/8 of the max … Continue reading
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PWMAngband – new server
Hooray! I’ve launched server @ PWMAngband – online roguelike game with innovative features. To get there: download the game on http://powerwyrm.monsite-orange.fr/ (choose the latest version, even if it beta) unpack and run the game (mangclient.exe). If you wish to play … Continue reading
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PWMAngband – online roguelike FIRST IMPRESSIONS
I’ve came back to play PWMAngband again after a long break and setup there the way to play fullscreen with my addon – with some tweaks it’s become possible to use very nice in-built graphic tileset as blind-friendly. So I’ve … Continue reading
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[TomeNET] Races: rebalancing analysis
TomeNET is pretty good balanced game and one of the main reasons of this fact is that it’s balance based on Angband (which based on Moria), so it’s rebalance history could be counted as ~40 years in total. But as … Continue reading
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[TomeNET] ‘Soloist’ should be truly independent
C. Blue wrote (Thu Nov 01, 2018 12:06 am): Currently there are no plans to extend the amount of characters per account, also because of the amount of (free) houses. How ‘Soloist’ could become a new mode without increasing house limits: … Continue reading
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