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Category Archives: Roguelike blog
Angband’s lore destruction: “Nick is going to butcher the game”
There were loads of new awesome stuff came in Angband: new ID, traps, curses, new light effects etc. All this enhancement of the gameplay made Angband a bit different, but the better game overall. I know some guys (eg in … Continue reading
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Angband’s objects customization
Just a tiny example of customization which is already possible within current system: name:& Flask~ of Whisky graphics:,:y type:food properties:0:5:100 alloc:40:0 to 50 effect:NOURISH dice:500 effect:TIMED_INC:CONFUSED dice:8+1d8 effect:TIMED_INC:BOLD dice:30+1d20 effect:RESTORE_STAT:CON effect:RESTORE_STAT:STR effect:DRAIN_STAT:INT dice:1 effect:DRAIN_STAT:WIS dice:1 effect:RANDOM dice:2 effect:TIMED_INC_NO_RES:PARALYZED dice:11+1d8 effect:TIMED_INC:BLIND … Continue reading
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Realism in Angband
In general, game balance is more important than realism. Of course it’s great to make stuff to make sense.. But if there is a choice between following precise realworld medieval experience and making game less balanced – hell to realism. This is … Continue reading
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Angband as ‘game engine’
Comment to ook discussion: could Angband be considered as ‘game engine’? I played for years in TomeNET which is based at very old version of MAngband (which is based at ancient version of Angband), and it didn’t had ‘game engine’ … Continue reading
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Water in Angband
There is an interesting discussion @ oook about water. My 0.02$: I like this idea. TomeNET got pretty cool water system and even ‘swimming’ skill. They got: – aquatic monsters which can spawn only at ‘water’ tiles; they can pursue … Continue reading
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Angband 4.x races changes: heretic or canonic?
Right now @ oook forums there is a big discussion considering upcomming races/classes changes. As I’m working at new races design for ‘Tangaria‘, thought about this matters too, so my 0.02 $ Firstly I wanna note that I’m really enjoying … Continue reading
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Roguelike gamedesign: food problem
Let’s remember Frodo who went to Mordor from Lothlorien. He got limited supplies and he should be causious with them. It was fun 😀 There is a big discussion @ oook considering food in Angband. I wanna share some my … Continue reading
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Online roguelike: solution to wilderness cheating
In next update I’m thinking to switch server back to wilderness mode (with adjusting Angband dungeon in Hobbiton). I so love dungeon-city (it’s reminds me about Moria..), but it would be fun to give players more freedom – someone wish … Continue reading
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Tangaria – let’s the game begin!
Yay! Our server now got it’s new home: http://tangaria.com It was my dream for a long time: to have proper, truly online roguelike gameplay without cheating, stair-scumming, everlasting and other stuff with spoil the fun and habitate people to play … Continue reading
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PWMAngband suggestions: wilderness and houses
Some discussion with PW and a fe suggestions: Originally Posted by PowerWyrm “This doesn’t work atm, minimum isn’t 6, but 8” Works perfectly, must be your addon. But if you want less, I can reduce to a 1/8 of the max … Continue reading
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PWMAngband – new server
Hooray! I’ve launched server @ PWMAngband – online roguelike game with innovative features. To get there: download the game on http://powerwyrm.monsite-orange.fr/ (choose the latest version, even if it beta) unpack and run the game (mangclient.exe). If you wish to play … Continue reading
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PWMAngband – online roguelike FIRST IMPRESSIONS
I’ve came back to play PWMAngband again after a long break and setup there the way to play fullscreen with my addon – with some tweaks it’s become possible to use very nice in-built graphic tileset as blind-friendly. So I’ve … Continue reading
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