Category Archives: GameDev

Choosing an emulator for the Ultima Online server

If you want to run your shard in an UO (Ultima Online), you first need to choose what its server will be running on. Since ancient times, we have taken the Sphere and POL, but now there are other, often … Continue reading

Posted in GameDev | Tagged | Leave a comment

Developing roguelike is…

Posted in GameDev | Leave a comment

Roguelike quest system

Quest system isn’t present in V because quests are not really good suited in *bands, good analytics about it there. In addition in PWMA (and Tangaria) there are more problems: – in PWMA quests influencing V-based economy (not too much … Continue reading

Posted in GameDev, Tangaria blog | 2 Comments

How to create MMORPG game?

What do you need to create online multiplayer game: most essential stuff: Idea Game designer Programmer(s) for these components: – Gameplay – Network communications – UI, input processing – Scripting, AI – graphics, sound, etc 4. Artist – Graphics – … Continue reading

Posted in GameDev | Leave a comment

How to create MMORPG game?

What do you need to create online multiplayer game – the most essential stuff:

Posted in GameDev | Leave a comment

Might & Magic 6: mouse cursors

In today’s stream I’ve created this cursors for Might and Magic 6 🙂 Please feel free to download this cursors there: cursors.zip Then you just need to unpack it to ‘data’ folder  ( C:\Program Files (x86)\GOG Galaxy\Games\Might and Magic 6\data … Continue reading

Posted in GameDev | Tagged | Leave a comment

Mud-roguelike-z-MMORPG: development news

It’s first announcement of the game in English (did it in Russian some time ago @ https://youtube.com/igroglaz ). I’ve posted it at some web resources. I hope very much that people would leave feedback about it.

Posted in GameDev | 1 Comment

How we are going to create our online game? Technologies

Actually… What is _online game_ ? The answer is: 1) DATABASE. which got proceeded by certain… 2) programming enviroment (language)… 3) and wrapped into UI to make gameplay situations easier to ‘read’ by player. EX: put all boring but important … Continue reading

Posted in GameDev | Leave a comment

Why do I want to create my own online game?

Why I’ve decided to create my own online game? Part I – current MMORPGs decline mud-roguelike-z-MMORPG (MuRz?) It would look like ‘text browser online game’ , but with quite deep (complex) UI and some 2D graphics (map & some other … Continue reading

Posted in GameDev | Leave a comment