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Category Archives: TomeNET-blog
[TomeNET] Races: rebalancing analysis
TomeNET is pretty good balanced game and one of the main reasons of this fact is that it’s balance based on Angband (which based on Moria), so it’s rebalance history could be counted as ~40 years in total. But as … Continue reading
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[TomeNET] ‘Soloist’ should be truly independent
C. Blue wrote (Thu Nov 01, 2018 12:06 am): Currently there are no plans to extend the amount of characters per account, also because of the amount of (free) houses. How ‘Soloist’ could become a new mode without increasing house limits: … Continue reading
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TomeNET: soloist vs events. Some statistics
Main problem about events @ Soloist mode that it’s ruins fair RPG character progress. Example of player progress in TomeNET: 1) get fire res 2) enhance weapon +5/+5 3) enhance weapon +10/+10 (going from +9 to +10 is 10-15 enchant … Continue reading
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[TomeNET] Control problems: bottles, /fill, wrong glyph bug
TomeNET in compare to other roguelike games got almost perfect user experience in terms of keyboard controls. Having ‘last’ object’ option made life so much easier and I wanna say HUGE thanks for devs for adding it. But having fixed … Continue reading
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TomeNET magic curses: DoTs and monsters resist mechanics
I wanna to continue discussion of TomeNET’s magic system. Today I wanna talk about making _offencive_ magic spells more diverse, to give players more choice of gameplay styles. Currently TomeNET got pretty straight-forward way of killing monsters with magic – … Continue reading
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TomeNET (online roguelike) got a major update – 4.7.2
TomeNET – online roguelike game based on Tolkien lore (with some additions from other fantasy worlds). Actually you could call it MMO-roguelike: in addition to traditional roguelike features – rng level generation, permadeath, dynamic hack’n’slash experience and freedom of actions, … Continue reading
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[TomeNET] Death Knight impressions and analysis of Shadow/Unlife magic
Some impressions about early game with Death Knight @ soloist. First of all I wanna point that I had 27 mana at lvl 27 (http://angband.oook.cz/ladder-show.php?id=22152). Please remeber it when reading comments to the spells In general Shadow magic is better … Continue reading
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Roguelike zeitnot (new IDDC-like mode)
IDDC mode in TomeNET has GREAT gameplay mode but there are two nasty things: 1) necessity to clear all dungeon “to zero” – kill all monster to get as much exp from one level as you could. Without exploring every … Continue reading
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Petition: nerf events’ rewards for ‘Soloist’ mode in TomeNET
Dear friends, please support petition to nerf event rewards in ‘Soloist’ mode: https://docs.google.com/spreadsheets/d/1OwUxNmp4Q86v6qe8MOjN7SLc29lGE3BSvzLxXiK5fnI/edit?usp=sharing To sign petition you only need to add your nickname to the end of this document Also wanna add that I won’t play/stream TomeNET till this cheeze … Continue reading
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Color inversion effect after ‘stun’ in roguelike
xxdeadmonkxxrecently wrote a comment under my stream that ‘black background makes you feel very special in roguelike games, more fantazy than in common graphical RPGs’. It’s gaved an idea to me: what if in certain character states (like ‘stun‘ or … Continue reading
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TomeNET ladder enhancement
The problem of TomeNET ladder: there is only top 100 players and most of entries are from 2012-2014 years. “Noteworthy Occurances” also don’t give any sutisfaction when you get there – because they are not permanent. TomeNET ladder are not newbie … Continue reading
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TomeNET: Soloist mode and participation in game events
Problem: It is possible to get an OOD-item at lvl 1 by participating in regular events (dungeon keeper & etc) while in “soloist” mode. Events give solid possibility to get endgame OOD-item from the start. As main feature of ‘Soloist’ … Continue reading
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TomeNET open-world exploration
1) I tried to make some exploration in open-world, cause new server had all dungeons in random places. Actually it’s pretty fun to make such explorations, it feels very like playing Dwarf Fortress (where new world procedurelly generated every time). … Continue reading
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Throw items macro in Macro Wizard
UPDATE: this idea already in-game! At IDDC and RPG-server, when you just start to play – it’s could be pretty useful to be able to throw weapons and potions to enemies. Sometimes I got several daggers and other blades in … Continue reading
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[suggestions] TomeNET RPG server remake
Devs just estabilished RPG-server and I’ve made test-stream there (in Russian) https://www.youtube.com/watch?v=JmxsxnOjCWw Impressions: 1) It’s awesome to have a chance to play without cheezing. Thanks to devs for giving such opportunity!
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