Category Archives: GameDev

The essence of game design

The main task of a game designer is to find simple solutions. We’re all @#$%%% fantasists, and can generate a huge number of stories about “korovany” (russian gamedev meme), and so on. The point is to generate solutions that dramatically … Continue reading

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Problem Solving in Game Development

It’s funny, but usually when there’s a need to implement a certain feature, the most obvious solution lies within the realm of programming. But this is often far from the best solution. The most intriguing and optimal solutions usually reside … Continue reading

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My idle MMORPG: beginning

I decided to keep a screenshot of the draft of the (already working) pre-alpha of my game. How it all started… Basically, on the server, the whole framework is ready under the hood. It remains to think of some things, … Continue reading

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The new MMORPG by igroglaz

My new project is a text-based idle sandbox MMORPG. A couple of dates to start with, just so I don’t forget. January 5, 2023 – started learning Go language. Before that, I spent a long time studying cs50 and a … Continue reading

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Choosing an emulator for the Ultima Online server

If you want to run your shard in an UO (Ultima Online), you first need to choose what its server will be running on. Since ancient times, we have taken the Sphere and POL, but now there are other, often … Continue reading

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Developing roguelike is…

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Roguelike quest system

Quest system isn’t present in V because quests are not really good suited in *bands, good analytics about it there. In addition in PWMA (and Tangaria) there are more problems: – in PWMA quests influencing V-based economy (not too much … Continue reading

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How to create MMORPG game?

What do you need to create online multiplayer game: most essential stuff: Idea Game designer Programmer(s) for these components: – Gameplay – Network communications – UI, input processing – Scripting, AI – graphics, sound, etc 4. Artist – Graphics – … Continue reading

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How to create MMORPG game?

What do you need to create online multiplayer game – the most essential stuff:

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Might & Magic 6: mouse cursors

In today’s stream I’ve created this cursors for Might and Magic 6 🙂 Please feel free to download this cursors there: cursors.zip Then you just need to unpack it to ‘data’ folder  ( C:\Program Files (x86)\GOG Galaxy\Games\Might and Magic 6\data … Continue reading

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Mud-roguelike-z-MMORPG: development news

It’s first announcement of the game in English (did it in Russian some time ago @ https://youtube.com/igroglaz ). I’ve posted it at some web resources. I hope very much that people would leave feedback about it.

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How we are going to create our online game? Technologies

Actually… What is _online game_ ? The answer is: 1) DATABASE. which got proceeded by certain… 2) programming enviroment (language)… 3) and wrapped into UI to make gameplay situations easier to ‘read’ by player. EX: put all boring but important … Continue reading

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Why do I want to create my own online game?

Why I’ve decided to create my own online game? Part I – current MMORPGs decline mud-roguelike-z-MMORPG (MuRz?) It would look like ‘text browser online game’ , but with quite deep (complex) UI and some 2D graphics (map & some other … Continue reading

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