Angband (roguelike): big size font for UI

My font for Angband, 24×36 px (BIG!)

Recently I’ve started to play Angband (my stream) and noticed that it’s got very tiny fonts (for my bad vision). At first I didn’t figured out how to change it to big ones (as when I tried to do it via menu – it glitched), but then I’ve understood how to make it properly. 

The thing is that “TileWid=..” and “TileHgt=..” in angband.INI (config file) should have the same values as your font size. Then everything works 🙂

So I wanna present my fonts for Angband, which I drew myself. To get them work you need to download them and put to ..\lib\fonts folder and then register them via config file or via game options menu.


I use this font for 1920×1080 with 150% Windows scaling.

Have fun!

If Angband devs like this font, I’ll be glad if it would be included to Angband package. It’s already included to TomeNET, PWMA, MAng. Actually there are not only font, but 1-bit graphical tileset with 23 size variants of this font, but all of them optimized for TomeNET. Maybe in time I’ll optimize it for Angband too 🙂

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PWMAngband: min/max lvl reqs to prevent scumming

/rfe add “Minimum/maximum level requirements” flag to objects.txt (eg in tomenet).

It would help to balance items and prevent a lot of scumming mechanics (passing powerful objects to low lvl players etc).

This flag could be optional, so there won’t be need to assign it for all existing equipment; just to add it where it really needed.

In comparisson to TomeNET, PWMA could have more advanced lvl assigning – to have also ‘maximum lvl reqs’ for items. It could be really useful to prevent high lvl players to scum low lvl dungeons for certain low lvl items. Eg ‘food’ which is an important resource @ AO; without such restriction high lvl players could just grind food in newbie dungeon which makes hunger system not so awesome as it could be.. One of my favorite ever moments in playing online roguelikes was where I thought that I’m out of food in IDDC and I had to eat all what I found to survive – … this should be situation which players rarely get, it would give players a lot of fun. And if player want to avoid it – he still would be able to buy food from other players; but it should be rare to make it interesting.

Yet another addition to solve this problem is to have “maximum level requirements” parameter for dungeons in dungeons.txt; so player won’t be able to come in dungeons which got weakier monsters. Then it would be possible to prevent low lvl dungeons scumming at all. Also it would make rescue missions more interesting as players would have to rescue “equals”.. Without it most of rescue missions are quite boring – cause you come to the dungeon with high lvl char to rescue low lvl char in low lvl dungeon. Also it would motivate players to play together in parties.

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[M&M 6] Potion brewing without guides/save-loads: minimum req. lvl

Hiho! I wondered how we could get on with potions if you try to avoid spoilers/guides/save-loads scumming in Might and Magic 6? In MM6 there is no recepies (compared to MM7)..

So I’m thinking about such workaround – to use spoilers for potion brewing, BUT drink certain potions only when characters would reach certain lvl. So it would be like ‘artificial’ restrictions which I’ll apply for myself to have legit and balanced gameplay.

But as I’m newbie in MM6 I’m not sure – which lvl boundaries I should choose? So I need your help, guys! So far we got such potion’s tiers: Continue reading

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Might & Magic 6: mouse cursors

In today’s stream I’ve created this cursors for Might and Magic 6 🙂

Example, new cursor on white and dark surfaces

Please feel free to download this cursors there:

Then you just need to unpack it to ‘data’ folder  ( C:\Program Files (x86)\GOG Galaxy\Games\Might and Magic 6\data ).

I publish this work on CC0 licence, anyone could use it without any limitations 🙂

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Warriors of Waterdeep: rooms before Rust monster guide

WoW guides menu: beginners guide | Follow the Voices | before Rust monster

Guide by S4x0pwnd:

2 levels before rust monster boss I got stuck again. My advice: Continue reading

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Warriors of Waterdeep: beginners guide

WoW guides menu: beginners guide | Follow the Voices | before Rust monster

Warriors of Waterdeep guide for new players by TTjiong:

This is a general guideline to take you from 2 member party to average party level 8 (Use of Epic items) // assuming F2P Continue reading

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Warriors of Waterdeep: Follow the Voices guide

WoW guides menu: beginners guide | Follow the Voices | before Rust monster

Pre-history: recently I’ve stuck at Follow the Voices location in Warriors of Waterdeep. I don’t have much gold (getting it mostly from events and arena chests) and it’s pretty common problem in WoW. I’ve found very good guide @ game discord, written by 793.

How to complete Follow the Voices
mission 2 with lvl 4-5 team, a bit of luck and a bunch of tries. Continue reading

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Tree of Savior: big font size solution

Tree of Savior is pretty cool f2p MMORPG (you could download it in Steam), but it got one problem – small UI size. In the past I’ve created video guide how to increase it a bit, but it didn’t help much.

Now I’ve got much better solution – new font, focused on making game font and UI bigger. How to change ‘Tree of Savior’ font size:

Download new font:
PASSWORD: name of the game (no spaces, no capital letters)
Copy it and replace files in this folder: \steam\steamapps\common\TreeOfSavior\release\languageData\English\font

Video instruction (there I showed old font, much smaller; new one much better!):

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MAngband 1.5.0 released

New version of MAngband released! It’s got a lot of new cool features: changelog (Multiplayer Angband) — vanilla online roguelike game; mother of online roguelike genre; gave birth to TomeNET and PWMA (and of course AO!).

Dear MAngband team, thank you for your great job! 🙂 Together we would bring online roguelike genre to the new level!

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Angband: time to move on

Originally Posted by Nick 
I’m sorry about that post. It was Monday morning, I was feeling kind of grumpy, and you popped up accusing someone else of being counterproductive and it just all got a bit much.

No problem, no harm done. It’s cool to have freedom of speech and I hope it would stay the same at this wonderful forums. 

After all – we all wish good to Angband. There is no enemies, we all on one side, just have different vision on matters.

I’m sorry if my crude English language was offencive, I got two properties – hot temper and straightforwardness – which mixed together sometimes bring troubles. Sorry for that.

But still it’s fun to have this discussion, even if everything predetermined. We all let off steam a bit there, in this topic.. So we could move forward without hidden disrespect. It’s good that we ‘purged’ ourself, put all thougths and feelings to this basket.

I wish good luck with current Angband updates. I’ll still continue to play ‘old’ lore version of the game, but I would continue to look into new updates and would be glad to take new interesting monsters to my variant (or maybe Powerwyrm would include them to PWMA – as my variant is based at PWMA).

This discussion gave to me some new experience and knowledge, I hope that I’m not alone in this positive aquirement and this conversation gave some positive stuff (along with negative, there is no way to deny it) to the community.

Kind regards,

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Angband: why DnD influence is good

Originally Posted by takkaria 
I find it hard to believe that you make this suggestion with a straight face. The most popular – by what measure? Famous – maybe in that everyone has heard of Dungeons and Dragons – but not the actual details of the bestiary, which tends towards being quite generic as has been pointed out above.

The good thing about DnD and other tabletop fantasy RPG universes that they are truly ‘evolving’ – evolving in a good way, becomming richer. As Derakon said before about Moria vs Angband:

Originally Posted by Derakon 
Angband was basically “maximalist Moria” when it first came out. Moria has 50 levels? Angband has 100! You can beat Moria at around clvl 30? In Angband you can go all the way up to clvl 50! Moria has warrior, rogue, paladin, mage, and priest? Angband has rangers too and everyone (except the warrior) gets twice as many spellbooks! Moria has ego items? Angband has artifacts! Moria has 150 monster types (or however many it was)? Angband has 500, and some of them are unique!

‘DnD’ (by this acronym in current discussion I mean not only DnD, but actually all pool of fantasy pen-and-paper role-playing games) also going this way, constantly. It provides more and more content! Each next edition (for example, classic DnD itself got already 5th editions) gives something new. And it’s fun to have new stuff, especially when it make sense!

Not all introducted in new table-top games editions stuff is good, but it’s Angband advantage – to choose what to take; some monsters could make Vanilla Angband lore better, more rich and exiting.

At the same time – Tolkien lore is STATIC. I’m sorry, guy, but Tolkien is dead. He won’t write new stuff and won’t ‘create’ new monsters. His universe is quite brilliant, but it was created long time ago, dozens of years before DnD appeared (not speaking about PC RPG games). Tolkien’s bestiary can not evolve, it’s ‘canonic’ and ‘Tolkien’s heritage’ protect his lore from any changes or ‘evolvement’ – which is pretty silly (as all attempts of copyright forces to restrain other peoples creative).

So while Vanilla Angband is open to new ‘DnD’ (and other pen-n-paper fantasy worlds) influence and take ideas from it – it’s great advantage. Restricting game to pure-Tolkien and wiping DnD stuff from it – not only removes 30 years flavour which everybody get used for, but also makes game more ‘STATIC’!. So when you speak about ‘evolving’ – it’s not evolving, guys, but a building a border; whats Nick doing:

1) wiping DnD stuff 
2) making pure-Tolkien border around what left in there

Yep, it’s new high fence around Angband lore. It’s like stuff which Saruman made to Isengard – from diverse beautiful land with trees – he put everything in ‘order’ by cutting trees down and made his land covered with similar grey stone – the same thing Nick is doing with Angand lore right now.

So despite of some opinions in this thread – I’m not after making Angband static – vice versa! But it should be enrichment, taking all the best from fantasy worlds; not restrictions by one universe. Of course, each new addition should be discussed – how it would fit into the present lore (so we won’t have rockets in Vanilla lol).

Vanilla Angband traditional lore – mixed Universe. It’s pretty special – with the ‘core’ of Tolkien (Nazguls, hobbits, Azog etc) and with RICH DnD flavour around it. And it’s fun to play with such game. It’s not boring as some other ‘pure’ Tolkien games and it’s evolving! Without DnD it would be boring static.

Angand Vanilla is: Tolkien ‘core’ enriched with proper DnD stuff. Dark elves, kobolds, gnomes and other old fellas – fits good in it, there is no need to wipe them!

This is yet another point to add to previous 9 points which in my ‘last word’. So now it’s now 10 reasons to save Vanilla Angband lore.

I again wanna repeat quote from my first message in this thread:

Originally Posted by tangar 
How come that I’m as a huge Tolkien fan (damm I even runned in the forests with wooden sword in real life) – do not like current Angband tolkienization? Because it’s a conflict of interests – Tolkien lore VS Angband lore. Sorry, but Angband is not a fanfic Tolkien website to bend it like this. In Angband ‘game’ it’s lore and traditions more precious then Tolkien heritage.
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Angband Vanilla vs Tolkien’s Angband

There is a dramma at Angband oook forums. Nick (current Angband maintainer) are threatening to ban me for… disagreement with him 🙂 Great community managment, Nick!

Originally Posted by Nick 
OK. Enough.

Enough of what..? Enough of discussion and freedom of speach on Angband forums?

Originally Posted by Nick 
No matter what you say, tangar, the new changes will stay in effect, and they will become part of Angband.

Of course they are. Nick, you’ve won this ‘dispute’ from the beginning. I said about it in several posts in this thread – I’m among minority and this discussion won’t change anything:

Originally Posted by tangar 
I myself after reading this thread feel that it’s really pointless for me to participate in V-discussions anymore; it’s pointless to try and save certain monsters from destruction, it won’t save V

The goal of this discussion is to show that there are people who cares about Vanilla and it’s lore and to spread the truth, not to change your mind (it was clear from the beginning that it’s impossible).

Originally Posted by Nick 
I have listened patiently to everything you have had to say, on this thread and others. I have responded in detail to all the points in your “last message about this topic“.

Yep, I’ve read your answers and they sounds like ‘to mill the wind’. You just repeat your mantra. In my ‘last word‘ I said everything which I wanted and I become silent as I promised – because there was nothing to add.

And now, month past from my ‘last word’ and for that time more people came there, people who share my point of view and do not agree with you.. So now I have to say something again. And I hoped for constructive dialogue, but you and your adepts just want shut me up. Very good way of communication, sir.

Originally Posted by Nick 
I have listened while you lay down the law on what is supposed to be in Angband and what isn’t in a remarkable display of arrogance (you apparently feel entitled to dictate to everyone else what should be in a game you don’t even play)

This is a lie and you know it. I’ve answered to it there:…0&postcount=38

Originally Posted by Nick 
and ignorance (to pick just two examples, krakens have never been in Angband, and kobolds still are).

Yep, krakens are from TomeNET, based at old Vanilla version which also got some more DnD monsters from other variants. And krakens should be at Angband, it’s not only mine POV. Devs should enrich game’s lore, not delete parts of it. But with your ‘tolkien’-purification I doubt krakens or other cool stuff would ever appear..

Considering kobolds: you are going to butcher them a bit later, together with gnomes:

Originally Posted by Nick 

  • Gnome: Here we have a problem. This is a D&D race with nothing in common with anything in Middle Earth, except in as far as they’re derivative of both hobbits and dwarves. Also “gnome” was Tolkien’s name for the Noldor for a long time. Need to go.
  • Kobold: Just no.

Originally Posted by Nick 
But from now on, I am not going to read or respond to anything you have to say, on any topic.

What could I say. It’s very “productive” approach lol You are truly the community hero.. Some time ago, before you started the butchering I’ve left this message:

Originally Posted by tangar 
Nick, it’s great to see how you ‘observing’ & ‘scouting’ at different ‘battlefields’  I’m learning a lot from how you look at things, trying to be unaffected and to look from the point of view of the game itself, impersonal; and at the same time being open to community. Really cool approach for maintaining the project. Respect!

// sorry for offtopic 

Now I see that I was mistaken. It’s alright. Mistakes makes us stronger, we should learn stuff from them.. 

Originally Posted by Nick 
You are free to keep post
ing here (although I could ban you, and probably have sufficient reason)

Oh, so nice words, thank you very much to make everything clear (about your personality) DD 

… But actually I shouldn’t use ‘DD’ smiles right now – it’s not funny, but pretty sad… Very disappointing (without sarcasm)..

Ok, lets take a look. Which reason to ban me? That I’m not worshipping you? Good point!

Originally Posted by Nick 
and others are free to respond to you in any way they see fit. But you will have no effect on anything I do to Angband.

There wasn’t any effect. Actually there is no effect from anyone. You are doing what you planned long time ago, alone. You implement ‘minor’ stuff which other people suggest to you to have ‘visibility’ that you listen people. But really it doesn’t important to you, you have you own design (FFAngband -> Vanilla) and you follow it.

Originally Posted by Nick 
I should also point out that the changes I have made are not set in stone, and some of them may well be reverted before 4.2. The reason I have put them out so early and so openly is so I can get sensible, constructive feedback from the many excellent people here who care about and actually play the game. And anyone who has been paying attention will have noticed that I have already reverted a number of changes. But any suggestion you have to make will be completely ignored.

As I said in the beginning, > month ago:

Originally Posted by tangar 
I myself after reading this thread feel that it’s really pointless for me to participate in V-discussions anymore; it’s pointless to try and save certain monsters from destruction, it won’t save V

I have a discussion in this thread only to show that there are still exist people who cares about Vanilla and it’s lore. And look – there are such people. Even among your ‘majority’ – there are a lot of “it’s sad that dark elves are gone”. Do you care about it? Nope – you have ‘a plan’ and made decision for all people long time ago: most of the community do not care about lore so it wasn’t really hard to implement your ‘idea’. And a few who cares – you do not care about them. You got the PLAN!

Originally Posted by Nick 
I am very aware of the relative power I have here as accepted maintainer, forum moderator and someone with write access to the Github repository, and have been cautious about misusing it. But this has now reached the point where you are derailing the positive discussions which are necessary to proceed with the plans for 4.2 in a way that will leave the actual players of Angband happiest. The time has come to make it clear that your contributions will no longer be considered.

They won’t be considered only by you. Also after some time there would be another maintainer and I hope that your ‘lore’ changes would be reverted…

I still don’t understand why you want to ruin V-lore so much. You’ve created FAAngband – pure-Tolkien variant. Why not to continue work with it if you hate DnD lore? Why to mess Vanilla lore? 

You said that I got ‘remarkable display of arrogance’. But maybe it’s your problem? Nobody asked to touch Vanilla lore. You are famous for creating the most ‘heavy’-lore (FAAngand) variant and now bring your Tolkien obsession to V ‘for the greater good’, no matter what. Remarkable display of arrogance, I’ll say.

Originally Posted by Nick 
For what it’s worth, I am confident that takkaria would be happy for me to say on behalf of both of us that Derakon was completely correct. This is not surprising; he has been involved with Angband since pretty much the start, has made major contributions to the game, and actually listens to what people say.

Ok, so you could read Takkaaria mind, apparently. Good job. But the thing is: 

Originally Posted by tangar 
even if you are a minority of one, the truth is the truth (Gandhi).

At the end I wanna add that among this forum there are people that simply fear to have disagreement with you, Nick. I don’t wanna tell the names, cause it would be bad act on their privacy, but it’s old and respectable members of community. The name of this topic “Nick is going to butcher the game” is a quote from discord chat with one of them, it’s not my words (but I agree with them). This people say very harsh words about stuff you are doing with V (much more hursh then stuff I’m saying). But at this forum they do not critisize you. Why? Now I think I understand. I’m kinda ‘new’ at this forum, but this people are there for years and they knew you better, than I am. They wasn’t as naive as I am:

Originally Posted by tangar 
trying to be unaffected and to look from the point of view of the game itself, impersonal// sorry for offtopic 

They knew that everything depends on you and if they would argue – you would ‘ban’ then / ignore their suggestions / won’t give access to development process, like you did it to me right now.

Now I see how stuff works there. At last. Thanks for an enlightenment.

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Angband: epilogue

a) it’s my last word (like before execution) – my last message about this topic.

b) this thread got in it a lot of interesting opinions, but it lacks of proper analysis and facts (except Takkaria’s answers). I myself want to propose some; to combine my main ideas from past messages in paragraphs, so it would be easier to see the whole picture.

c) it would be fun to see a proper answer to this (last) message. What is a proper answer? It’s an answer with facts and specifics, without common words. I write there particular paragraphs – 1, 2, 3, 4… Proper answer is to take this paragraphs and provide an opinion based at facts and evidence; if you are not agree with particular paragraphs – you should explain why you are not agree and to provide logical arguments towards your position.

d) I do not expect that something would be changed because: 
– Angband got authoritarian dev system (it’s not a defect, I’m also using such managment when I play in MMORPG and create guilds; it’s good for small-scale operation).
– I’m among minority.. But even if you are a minority of one, the truth is the truth (Gandhi).

So it’s just my last words with some facts (which could be wrong, please take a go to prove it):

1) Angband as the heritage.

– Angband could be considered as ‘Rogue 3’ (while ‘Moria’ is ‘Rogue 2’).
– Angband got it’s own unique world and lore, which is focused in it’s bestiary. 
– Angband lore based at mixed fantasy universe, mainly DnD which consist of greek, norsa, Tolkien etc
– As Angband got ~40 years history (counting from ‘Rogue 1’) and it’s lore should be threated with huge respect.

2) Monsters knowledge as the only persistent gameplay factor.

– Angband as all rlgs is RNG-based game.
– It’s gameplay learning curve is heavely based at it’s monsters knowledge – as it’s one of the few factors which is static.
– Not rebalancing, but removing/renaming/revamping monsters is a mistake as it destroy knowledge of thousands Angband players which they accumulated during long years. 
– We are (community) too old to learn this changes (or at least to have fun from such learning). It’s good to continue development and make game more interesting, but devs should add new monsters for this reason, without removing old ones. I’m not 14 y.o. boy to have time to re-learn monsters’ names after each revamp. Renaming monsters – is like destroying players’ brain cells.

3) Angband as an educational game.

Multi-lore universe gives Angband an unique advantage to be a educational game. Each monster got a description which often contain poetic and beautiful quotes from the books which players could start reading after playing the game.

4) With new monstrers Angband loosing it’s compatibility.

Technically it would become almost impossible for old versions of Angband and it’s variant to be up-to-date with ‘new Angband’. The end of continuity.

5) Angband already took everything it could from Tolkien lore.

– All Tolkien’s lore which is possible to extract from his works was already extracted and added to Angband in past years. 
– Most of stuff which is currently renamed/revamped is kinda pulled out of thin air (or other ‘a’ place) and not well-known even by Tolkien fans. This looks like strained effort to replace stuff with ‘at least something’.
– There are always would be stuff which Tolkien doesn’t have and which Angband players love (eyes, krakens etc) which leads to a lot of subjectivety in assessment – which monsters should stay and which should go.

6) No one asked to change Angband lore.

– I didn’t find players requests considering changes in current Angband lore. Of course, most of the players do not really care about it, they are mostly neutral.. and they trusting maintainers. But even in this topic there some opinions that players miss old monsters.
– It looks that this revamp of Angband lore is an initiative of one person which is kinda ‘forced’ it by his authority. No one asked for it (no offence meant, just a fact).

7) Splitting community. (coming from previous one)

– As lore changes do not really bother most of the players there were no need to make them.
– At the same time for some players, who takes the game seriously – it’s very painful changes and it’s split’s community (this topic is good example; there are a lot of personal offencive words – words not about particular facts of this discussion, but about personal properties. Bad sign).

7) Pure-Tolkien games is a danger of copyright.

Angband was a ‘loosely’ Tolkien-based game. Current lore revamp makes it quite ‘strongly’ focused. This is the least important factor imho, but it still exist.

8) Nostalgia.

As I said in #2 – we are not young. Among Angband and roguelike community in general are not too much new players in this stupid age when modern graphics overcome the gameplay.

And each of us have a lot of stories about Angband monsters – funny and exiting stories. We love this monsters. We love Angband LORE.


Not much players realise that. But actually everyone got it’s in their hearts. Lore is this stories and memories. Removing traditional lore from the game, this monsters which everyone know – it’s a position that “Angband do not posses it’s own lore”. But it’s there. It was there.

Good bye.

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Angband as the heritage

Originally Posted by takkaria 
tangar, I understand you think you’re “in the right” here. But there isn’t a right or wrong; we’re talking about aesthetics. This is the kind of thing where there are preferences and not facts.

Aesthetics – beautiful and right term. But why there shouldn’t be a discussion about it? Let’s take Vincent van Gogh.. A ‘majority’ didn’t understand his works aesthetics for a long time. And when ‘they’ finally managed to comprehend – it was to late, he was dead. I’m an artist myself and I see an Angband as a masterpiece in a certain way. When I see it’s destruction I can’t just stay beside and watch on it. Even if I’m the only one who understand it’s aesthetics. Who knows, maybe ‘they’ would understand it later, but it would be too late?..

I just have another POV on Angband in terms of gamedesign and actually cultural phenomena. I see V-Angband as the étalon (reference, standard, model) which is very close to perfection because it’s being actively developed over ~30 years and which is based at gamedesign concepts of Moria and Rogue which gives yet another 10 yeards to this concept – Angband is closer than eg Nethack to ‘original’ Rogue and we actually could call Angband as Rogue III (Moria is Rogue II).

So we could say that Angband has 40 years gamedesign in total. 40 years of gameplay and lore evolution. A lot of classic vanilla monsters went through it and I feel them as a thing close to perfection which we, of course, should enrich and rebalance, but being very cautions and respectable to the heritage. “One Does Not Simply Walk into Mordor”.. lol this discussion remind me of Council of Elrond..

Strangers from distant lands, friends of old, you have been summoned here to answer the threat of Mordor. Vanilla Angband stands upon the brink of destruction; none can escape it. You will unite or you will fall. Each race is bound to this fate, this one doom. Bring forth the word about Lore…

Considering criticism:

Never before has anyone dared utter words of that tongue here, in Imladris.


The Lore cannot be destroyed by any craft that we here possess. The Lore was made in the fires of Mount Doom. Only there can it be unmade. It must be taken deep into Mordor and cast back into the fiery chasm from whence it came! One of you… must do this.


Have you heard nothing Lord Nick has said? The Lore must be destroyed!


But I understand that I’m a minority there and as I said in my past post – I’ve stopped struggle for Vanilla lore. I won’t participate in monster/race discussions further except this thread.

Originally Posted by Carnivean 
I think you should go away and never come back. You are a toxic piece of garbage who chased away T4nk who was a valuable contributor with a nasty, vile piece of trash series of comments.

I don’t know if you suffer from some kind of mental illness, but such is the delusion of grandeur in your posts that I don’t care. This forum would be better without you.

It was pretty obvious to see such reaction at my past message, so I’m not offended. It’s just a good proof of the concept about why there are no negative feedback on lore destruction, but vice versa, from:

Originally Posted by tangar 
2) ….. This ‘gentleness’ makes people who do not agree – just to be silent so they won’t offend beloved person / won’t go agains it’s supporters.

And an insults from fanboys make people go to #1:

Originally Posted by tangar 
1) people who do not like what’s going on – do not participate in Angband forum discussions anymore..

There are always people who do not have anything to say about topic of the discussion and their the only argument is to ‘go personal’. Enjoy yourself! 8)

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Angband as an educational game

Originally Posted by Nick 
In particular, tangar, I don’t think you actually play Vanilla Angband very much. It seems to me that you’re treating it a bit like your childhood home – you don’t want it to change, but you don’t want to live there either. Whereas the people who actually live there are probably the ones I should be listening to the most.

I played TomeNET ~4 years which is basically multiplayer vanilla with whistles and bells. As I do not play in party, I always play solo – my gameplay experience is very close to Angband singleplayer (but with real-time which makes game much harder). And now I work/play at Tangaria which is based on PWMAngband which is much, much closer to vanilla then TomeNET; all PWMA gamedata is just a copy of V-Angband with a few additions.. And if TomeNET is based at old Angband, PWMA based at modern core.

And before that I played Moria and Rogue. So I know where this staff came from. Btw, speaking about Moria – a few years ago I’ve wrote an article to popular Russian game magazine which had a name: “Roguelike: where do Diablo’s ears stick out”:, to popularize rlg genre.

So I know Angband lore and spirit firsthand. I know monsters which you delete from the game. I know a lot of their properties by heart as while you play in real-time – you can not look in spoilers.

And I’m not just playing the game, I’m streaming – communicating with viewers, reading their comments at the same time when I play real-time Angband. It’s pretty special experience which require some skills (yep, I’m not too humble when someone occuse me being incompetent).

But it doesn’t matter – the most important that I love Vanilla World. I learned A LOT from it.

I was Tolkien maniac for a long time. I didn’t read much fantasy exept him, I’ve continued to read LOTR again and again. But after playing Angband (TomeNET) – I’ve met there a lot of monsters which I didn’t recognize. I’ve read their description and I opened new books and new fantasy universes and worlds for myself. This is USEFUL, educational element of the game which you destroying right now. Even having Medusa giving some new lore to ‘modern’ gamers who do not really read a lot of books, but watching movies.

Vanilla had HUGE advantage towards strict-universe games cause there you got a lot of different mythology. Devs should enhance this direction for the game – it gives players new knowledge. Having a lot of Tolkien is cool thing too, but purging everything else and making it pure-Tolkien game is a mistake.

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