Category Archives: Roguelike blog

Tangaria – open-source MMORL (multiplayer roguelike).

Tangaria’s haters

Recently I’ve announced Tangaria’s monsters update at Angband forums and got such reply there: ster: So what I can gather from reading your post is that there’s a niche for a PWMAngband server hosted by someone with a functioning brain. … Continue reading

Posted in Roguelike blog | Leave a comment

Angband interactive objects and EFFECT on monster’s death

In my variant, which is based at PWMAngband (which is based at latest V) – I’m adding new ‘monsters’, which will work like an ‘objects’ – barrels, crates, statues, altars, obelics, etc. They will have ~ such config: name:wooden crate … Continue reading

Posted in Roguelike blog | Leave a comment

Morgoth killed! At last!

It was experemental testing attemp for a dragon race rebalance – where exp penalty was removed in exchange to: -20 all stats -3 HP – RES_NEXUS not at lvl 1, but at lvl 50 – skill-disarm-phys:-16 – skill-disarm-magic:-16 – skill-device:-16 … Continue reading

Posted in Roguelike blog | Leave a comment

Tangaria updates

Past stream: ORCISH ARCHER: Tangaria got loads of new features – new home-storage in town, new dungeon generation possibilities, NPC descriptions, new races – golem, gargoyle; and a lof of previous races rebalance, eg half-giants (can’t teleport), barlogs (perma-aggro), cambion … Continue reading

Posted in Roguelike blog | Leave a comment

Past stream @ Tangaria YEEK ARCHER

Past stream @ Tangaria YEEK ARCHER: Tangaria got loads of new awesome feature  Custom shops, lore and purring cats  And huge race revamp coming! Cya in-game!

Posted in Roguelike blog | Leave a comment

PWMA items/houses problem

There is a ‘problem’ with storage due special balance of items income in PWMA: 1) ‘birth_no_selling’ generate a lot of items which are optionally useful, but player can’t sell them. The only option is to dump them for later in … Continue reading

Posted in Roguelike blog | Leave a comment

Tangaria updates

We got a lot of new stuff in Tangaria: – PWMA updates: a lot of bugs fixed, new custom stores, ranged auto-retaliation and much much more! – new class: archer – 20 new races 😀 – ASCII mode adjusted to … Continue reading

Posted in Roguelike blog | Leave a comment

PWMA: shadow, light and joint work

Yay! It seems ‘undefined packet’ on login is beaten at last 🙂 Good job! And it’s great to have custom house doors and STORES 😀 Thanks! New problem appeared – night in towns. I often get client crushes without any … Continue reading

Posted in Roguelike blog | Leave a comment

PWMAngband: min/max lvl reqs to prevent scumming

/rfe add “Minimum/maximum level requirements” flag to objects.txt (eg in tomenet). It would help to balance items and prevent a lot of scumming mechanics (passing powerful objects to low lvl players etc). This flag could be optional, so there won’t … Continue reading

Posted in Roguelike blog | Leave a comment

Angband: time to move on

Quote: Originally Posted by Nick  *Sigh* I’m sorry about that post. It was Monday morning, I was feeling kind of grumpy, and you popped up accusing someone else of being counterproductive and it just all got a bit much. No problem, no harm … Continue reading

Posted in Roguelike blog | Leave a comment

Angband: why DnD influence is good

Quote: Originally Posted by takkaria  I find it hard to believe that you make this suggestion with a straight face. The most popular – by what measure? Famous – maybe in that everyone has heard of Dungeons and Dragons – but … Continue reading

Posted in Roguelike blog | Leave a comment

Angband Vanilla vs Tolkien’s Angband

There is a dramma at Angband oook forums. Nick (current Angband maintainer) are threatening to ban me for… disagreement with him 🙂 Great community managment, Nick! Quote: Originally Posted by Nick  OK. Enough. Enough of what..? Enough of discussion and freedom … Continue reading

Posted in Roguelike blog | Leave a comment

Angband: epilogue

a) it’s my last word (like before execution) – my last message about this topic. b) this thread got in it a lot of interesting opinions, but it lacks of proper analysis and facts (except Takkaria’s answers). I myself want … Continue reading

Posted in Roguelike blog | Leave a comment

Angband as the heritage

Quote: Originally Posted by takkaria  tangar, I understand you think you’re “in the right” here. But there isn’t a right or wrong; we’re talking about aesthetics. This is the kind of thing where there are preferences and not facts. Aesthetics – … Continue reading

Posted in Roguelike blog | Leave a comment

Angband as an educational game

Quote: Originally Posted by Nick  In particular, tangar, I don’t think you actually play Vanilla Angband very much. It seems to me that you’re treating it a bit like your childhood home – you don’t want it to change, but you … Continue reading

Posted in Roguelike blog | Leave a comment