Category Archives: Tangaria blog

Past stream @ Tangaria YEEK ARCHER

Past stream @ Tangaria YEEK ARCHER: Tangaria got loads of new awesome feature  Custom shops, lore and purring cats  And huge race revamp coming! Cya in-game!

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PWMA items/houses problem

There is a ‘problem’ with storage due special balance of items income in PWMA: 1) ‘birth_no_selling’ generate a lot of items which are optionally useful, but player can’t sell them. The only option is to dump them for later in … Continue reading

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Tangaria updates

We got a lot of new stuff in Tangaria: – PWMA updates: a lot of bugs fixed, new custom stores, ranged auto-retaliation and much much more! – new class: archer – 20 new races 😀 – ASCII mode adjusted to … Continue reading

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PWMA: shadow, light and joint work

Yay! It seems ‘undefined packet’ on login is beaten at last 🙂 Good job! And it’s great to have custom house doors and STORES 😀 Thanks! New problem appeared – night in towns. I often get client crushes without any … Continue reading

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PWMAngband: min/max lvl reqs to prevent scumming

/rfe add “Minimum/maximum level requirements” flag to objects.txt (eg in tomenet). It would help to balance items and prevent a lot of scumming mechanics (passing powerful objects to low lvl players etc). This flag could be optional, so there won’t … Continue reading

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Angband: time to move on

Quote: Originally Posted by Nick  *Sigh* I’m sorry about that post. It was Monday morning, I was feeling kind of grumpy, and you popped up accusing someone else of being counterproductive and it just all got a bit much. No problem, no harm … Continue reading

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Angband: why DnD influence is good

Quote: Originally Posted by takkaria  I find it hard to believe that you make this suggestion with a straight face. The most popular – by what measure? Famous – maybe in that everyone has heard of Dungeons and Dragons – but … Continue reading

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Angband Vanilla vs Tolkien’s Angband

There is a dramma at Angband oook forums. Nick (current Angband maintainer) are threatening to ban me for… disagreement with him 🙂 Great community managment, Nick! Quote: Originally Posted by Nick  OK. Enough. Enough of what..? Enough of discussion and freedom … Continue reading

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Angband: epilogue

a) it’s my last word (like before execution) – my last message about this topic. b) this thread got in it a lot of interesting opinions, but it lacks of proper analysis and facts (except Takkaria’s answers). I myself want … Continue reading

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Angband as the heritage

Quote: Originally Posted by takkaria  tangar, I understand you think you’re “in the right” here. But there isn’t a right or wrong; we’re talking about aesthetics. This is the kind of thing where there are preferences and not facts. Aesthetics – … Continue reading

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Angband as an educational game

Quote: Originally Posted by Nick  In particular, tangar, I don’t think you actually play Vanilla Angband very much. It seems to me that you’re treating it a bit like your childhood home – you don’t want it to change, but you … Continue reading

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End of vanilla Angband: “Jump from the cliff, fools”

It was interesting to read the feedback Oo I donno why some other folk with whom I discussed this matters in Discord are silent.. I suppose there could be two reasons: 1) people who do not like what’s going on … Continue reading

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Angband’s lore destruction: “Nick is going to butcher the game”

There were loads of new awesome stuff came in Angband: new ID, traps, curses, new light effects etc. All this enhancement of the gameplay made Angband a bit different, but the better game overall. I know some guys (eg in … Continue reading

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Angband’s objects customization

Just a tiny example of customization which is already possible within current system: name:& Flask~ of Whisky graphics:,:y type:food properties:0:5:100 alloc:40:0 to 50 effect:NOURISH dice:500 effect:TIMED_INC:CONFUSED dice:8+1d8 effect:TIMED_INC:BOLD dice:30+1d20 effect:RESTORE_STAT:CON effect:RESTORE_STAT:STR effect:DRAIN_STAT:INT dice:1 effect:DRAIN_STAT:WIS dice:1 effect:RANDOM dice:2 effect:TIMED_INC_NO_RES:PARALYZED dice:11+1d8 effect:TIMED_INC:BLIND … Continue reading

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Realism in Angband

In general, game balance is more important than realism. Of course it’s great to make stuff to make sense.. But if there is a choice between following precise realworld medieval experience and making game less balanced – hell to realism. This is … Continue reading

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