Category Archives: TomeNET-blog

[TomeNET] Death Knight impressions and analysis of Shadow/Unlife magic

Some impressions about early game with Death Knight @ soloist. First of all I wanna point that I had 27 mana at lvl 27 (http://angband.oook.cz/ladder-show.php?id=22152). Please remeber it when reading comments to the spells  In general Shadow magic is better … Continue reading

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Roguelike zeitnot (new IDDC-like mode)

IDDC mode in TomeNET has GREAT gameplay mode but there are two nasty things: 1) necessity to clear all dungeon “to zero” – kill all monster to get as much exp from one level as you could. Without exploring every … Continue reading

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Petition: nerf events’ rewards for ‘Soloist’ mode in TomeNET

Dear friends, please support petition to nerf event rewards in ‘Soloist’ mode:  https://docs.google.com/spreadsheets/d/1OwUxNmp4Q86v6qe8MOjN7SLc29lGE3BSvzLxXiK5fnI/edit?usp=sharing To sign petition you only need to add your nickname to the end of this document Also wanna add that I won’t play/stream TomeNET till this cheeze … Continue reading

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Color inversion effect after ‘stun’ in roguelike

xxdeadmonkxxrecently wrote a comment under my stream that ‘black background makes you feel very special in roguelike games, more fantazy than in common graphical RPGs’. It’s gaved an idea to me: what if in certain character states (like ‘stun‘ or … Continue reading

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TomeNET ladder enhancement

The problem of TomeNET ladder: there is only top 100 players and most of entries are from 2012-2014 years. “Noteworthy Occurances” also don’t give any sutisfaction when you get there – because they are not permanent. TomeNET ladder are not newbie … Continue reading

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TomeNET: Soloist mode and participation in game events

Problem: It is possible to get an OOD-item at lvl 1 by participating in regular events (dungeon keeper & etc) while in “soloist” mode. Events give solid possibility to get endgame OOD-item from the start. As main feature of ‘Soloist’ … Continue reading

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TomeNET open-world exploration

1) I tried to make some exploration in open-world, cause new server had all dungeons in random places. Actually it’s pretty fun to make such explorations, it feels very like playing Dwarf Fortress (where new world procedurelly generated every time). … Continue reading

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Throw items macro in Macro Wizard

UPDATE: this idea already in-game! At IDDC and RPG-server, when you just start to play – it’s could be pretty useful to be able to throw weapons and potions to enemies. Sometimes I got several daggers and other blades in … Continue reading

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[suggestions] TomeNET RPG server remake

Devs just estabilished RPG-server and I’ve made test-stream there (in Russian) https://www.youtube.com/watch?v=JmxsxnOjCWw Impressions: 1) It’s awesome to have a chance to play without cheezing. Thanks to devs for giving such opportunity!

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[idea] MUD gameplay within roguelike

Currently I play MUDs and I was inspired a lot by playing them. Actually TomeNET could be called roguelike-MUD MMORPG, cause there is game message windows and it’s possible to give players a lot of stuff to read there. Idea: … Continue reading

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TomeNET: crafting dreams

Crafting system could be very good implementation in TomeNET.. Currently I got problem with my hand and I can’t play in fast-paced mode to dual-hand/explore dungeons. But in TomeNET – exploring dungeons is the only thing to do atm. It … Continue reading

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TomeNET addon: important notice

Considering last version of my addon: NumLock key remapping works good only for ‘slow’ actions. Do not macro potions or important spells on it. NumLock works with a delay, so if, for example, you have [Fire-till-kill + auto-retalliation], monster comes … Continue reading

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TomeNET stages

There I got an idea about game stages. pre-Angband and Angband.. May be then there would be post-Angband, donno. Anyway, lets try to look at this idea more detailed. I think there could be divided some more stages:

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TomeNET learning curve

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Tangar’s [East Bree shops] – finest shops in the land!

Yet Another Update Guys please note that today I had to close most of my small shops (and RP-shops also) near Bree cause for recent times you can’t have more then 30 houses at account (it’s finally fixed  )… I had to close ~15 … Continue reading

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