Category Archives: TomeNET-blog

TomeNET open-world exploration

1) I tried to make some exploration in open-world, cause new server had all dungeons in random places. Actually it’s pretty fun to make such explorations, it feels very like playing Dwarf Fortress (where new world procedurelly generated every time). … Continue reading

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Throw items macro in Macro Wizard

UPDATE: this idea already in-game! At IDDC and RPG-server, when you just start to play – it’s could be pretty useful to be able to throw weapons and potions to enemies. Sometimes I got several daggers and other blades in … Continue reading

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[suggestions] TomeNET RPG server remake

Devs just estabilished RPG-server and I’ve made test-stream there (in Russian) https://www.youtube.com/watch?v=JmxsxnOjCWw Impressions: 1) It’s awesome to have a chance to play without cheezing. Thanks to devs for giving such opportunity!

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[idea] MUD gameplay within roguelike

Currently I play MUDs and I was inspired a lot by playing them. Actually TomeNET could be called roguelike-MUD MMORPG, cause there is game message windows and it’s possible to give players a lot of stuff to read there. Idea: … Continue reading

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TomeNET: crafting dreams

Crafting system could be very good implementation in TomeNET.. Currently I got problem with my hand and I can’t play in fast-paced mode to dual-hand/explore dungeons. But in TomeNET – exploring dungeons is the only thing to do atm. It … Continue reading

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TomeNET addon: important notice

Considering last version of my addon: NumLock key remapping works good only for ‘slow’ actions. Do not macro potions or important spells on it. NumLock works with a delay, so if, for example, you have [Fire-till-kill + auto-retalliation], monster comes … Continue reading

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TomeNET stages

There I got an idea about game stages. pre-Angband and Angband.. May be then there would be post-Angband, donno. Anyway, lets try to look at this idea more detailed. I think there could be divided some more stages:

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TomeNET learning curve

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Tangar’s [East Bree shops] – finest shops in the land!

Yet Another Update Guys please note that today I had to close most of my small shops (and RP-shops also) near Bree cause for recent times you can’t have more then 30 houses at account (it’s finally fixed  )… I had to close ~15 … Continue reading

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SIMPLE crafting system for roguelike (TomeNET)

Why crafting is important to online game? It gives people more things to do. Sometime you get too bored of just killing staff again and again and its great to have some other things to do. Some players like to … Continue reading

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Fishing (crafting skill)

TomeNet is MMORPG. And for each MMORPG its nice to have crafting – possibility to create something, to obtain items not only from killing monsters, but also made it with your hands. I understand that its kinda hard to add … Continue reading

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[idea] how to make DK interesting and remove grind from it

I belive that at character creation its important to give everyone equal starting opportunities. I mean a new-born character has to have the same _possibilities_ for everyone. Right now there is events system operating. There are several events, which are … Continue reading

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[impression] Experience curve

I very liked how experience/lvls progress was till lvl 40+. I was able to visit and finish (kill dungeon boss) all dungeons – from Orc Cave till The Illusory Castle and everywhere I got good experience. But then I came … Continue reading

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[idea] New features in WEATHER system

Another one of coolest feature of TomeNet is weather. And I see behind this system much more then simple cosmetic effects. It could be changed in very interesting way. 1) Make weather influence to characters. For example: rain could reduce vision, debuff … Continue reading

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Most underestimated skills – how to make them useful

TomeNet has some skills which need rebalancing, cause nobody using them. The most unpopular skills are: .Swimming .Climbing  .Digging  I dont think that there are any character who put any points in it. How to fix it? Add some benefits!

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