Category Archives: TomeNET-blog

TomeNET addon: important notice

Considering last version of my addon: NumLock key remapping works good only for ‘slow’ actions. Do not macro potions or important spells on it. NumLock works with a delay, so if, for example, you have [Fire-till-kill + auto-retalliation], monster comes … Continue reading

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TomeNET stages

There I got an idea about game stages. pre-Angband and Angband.. May be then there would be post-Angband, donno. Anyway, lets try to look at this idea more detailed. I think there could be divided some more stages:

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TomeNET learning curve

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Tangar’s [East Bree shops] – finest shops in the land!

Yet Another Update Guys please note that today I had to close most of my small shops (and RP-shops also) near Bree cause for recent times you can’t have more then 30 houses at account (it’s finally fixed  )… I had to close ~15 … Continue reading

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SIMPLE crafting system for roguelike (TomeNET)

Why crafting is important to online game? It gives people more things to do. Sometime you get too bored of just killing staff again and again and its great to have some other things to do. Some players like to … Continue reading

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Fishing (crafting skill)

TomeNet is MMORPG. And for each MMORPG its nice to have crafting – possibility to create something, to obtain items not only from killing monsters, but also made it with your hands. I understand that its kinda hard to add … Continue reading

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[idea] how to make DK interesting and remove grind from it

I belive that at character creation its important to give everyone equal starting opportunities. I mean a new-born character has to have the same _possibilities_ for everyone. Right now there is events system operating. There are several events, which are … Continue reading

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[impression] Experience curve

I very liked how experience/lvls progress was till lvl 40+. I was able to visit and finish (kill dungeon boss) all dungeons – from Orc Cave till The Illusory Castle and everywhere I got good experience. But then I came … Continue reading

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[idea] New features in WEATHER system

Another one of coolest feature of TomeNet is weather. And I see behind this system much more then simple cosmetic effects. It could be changed in very interesting way. 1) Make weather influence to characters. For example: rain could reduce vision, debuff … Continue reading

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Most underestimated skills – how to make them useful

TomeNet has some skills which need rebalancing, cause nobody using them. The most unpopular skills are: .Swimming .Climbing  .Digging  I dont think that there are any character who put any points in it. How to fix it? Add some benefits!

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[new skill] Throwing-mastery for roguelike

One of the best roguelike feature – a lot of freedom in manipulation with objects. And the most fun there that you can throw anything. But while I play TomeNet I do not see much interest in it cause it … Continue reading

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[suggestion] Share exp in dungeon even without party

Right now we got a huge problem in multiplayer interactive system. Just take a look at it: 1) WE NEED TO MOTIVATE PEOPLE TO PLAY (and stay) TOGETHER.  When I meet anyone in dungeon – I got feeling of frustruation. Why? … Continue reading

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[idea] How to make wilderness EXCITING in roguelike

TomeNet has beautiful “open” world system. Its one of the most unique TomeNet features. Yep, we got a lot of wilderness! But right now its in most cases players just trying to pass this wilderness as soon as possible to … Continue reading

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Quests for TomeNET

Old grumpy orc: – Hey you! YOU, with stupid %player_weapon% in your hands! Come here, I have a job for %player_class%er like you! – I’m old orc and do not know words of politeness. This scummy humble-words is not for … Continue reading

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Relief (terrain) in roguelike games

I had a walk at the bank of river close to the forest and thought… It would be awesome to have land relief in TomeNet! We already got a lot of land types (from grass to lava), so we could make game … Continue reading

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