Category Archives: Analitycs

Looking for MUDs without scripters and afk-macrosers

1) Are there any MUD around where developers fights VS unnatural scripted style of gameplay? So players would play manually, without need to AFK-macro. At least have anti-afk capcha? 2) I wonder are there any MUD which have such gameplay, which prevent (or … Continue reading

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Why WildStar wasn’t successful?

I’ve read a thread at reddit today: Why Isn’t WildStar more successful? My answer: The same reason why VR not popular in MMORPG – it’s hurts to play it a lot, you got dizzy. WildStar arcade combat was amazing in … Continue reading

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RP in MMORPG vs tabletop RPG (D&D & etc)

After my video about escape from boring MMORPG gameplay to D&D worlds, I got a few comments of this kind: What you are telling, Tangarich, it’s all implemented in WoW (server Argent Dawn) and in EK2 (server Antonia Bayle). This … Continue reading

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[analytics] Verbal MMORPG: MMORPG genre and Dungeons&Dragons-like tabletop RPGs

 It’s already for some time while I get bored by MMORPGs gameplay.. I played online games for 20 years (Ultima Online FTW!) and past ~5 years I started to look for ‘new feelings’ in MUDs (text MMORPGs) and online roguelikes … Continue reading

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Voice interface in MUDs

It would be great to add voice control (and, in general, the voice interface) to MUDs – after all, this is the perfect genre for it; in fact it’s the only online games’ genre where such “interface” will be convenient, … Continue reading

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Ultima Online – offical vs private servers

UO is very unique game in different ways. One of them – official servers are worst than private ones… Why? Cause master of UO brand – Electronic Arts – did everything to kill official UO. Last nail to the coffin … Continue reading

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Ultima Online @ Rel Por — fresh view

My past post about Rel Por shard was like an introduction… Now it’s time to make some suggestion to it’s developers. So what I could say: Rel Por its a diffenetely unique and very interesting UO experience. You, guys, made … Continue reading

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Albion Online: how to make it ‘casual friendly’

The problem: casual player wouldn’t have much to do after 1-2 months. At first it’s exiting just to run around; kill mobs; gather resources; get into first PvP battles… But eventually you have to end up in black zones which … Continue reading

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[LIST] Online roguelike games – multiplayer roguelikes, MMO-roguelike

Currently there are 3 truly online roguelike games: 1) TomeNET (http://tomenet.eu) 2) mAngband ( http://mangband.org ) 3) PWMAngband ( http://powerwyrm.monsite-orange.fr ). Details: – PernMAngband it was actually TomeNET, which was renamed cause copyright Pern issues.  – TomeNET is the most popular online roguelike; but … Continue reading

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Ultima Online server WITHOUT macroses

I started to play UO in 1999. In that time we didnt had any macroses exept, maybe UOLOOP. And we raised skills mostly by our hands. Do you remember, guys, bone room in Deceit? Its how we actually gained our … Continue reading

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[impressions] Battle system of Ember Online (MUD)

Overall, I like Ember Online very much. This game has the most friendly UI (among MUDs) which I saw. It make playing this MUD very big pleasure. Also I love the world, locations, setting, lore, classes and races… It’s all … Continue reading

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Project: Gorgon SUGGESTIONS

Project Gorgon it’s very rare game in modern times – it’s become better and better the more you play. But its very important to make ‘bright’ and polished beginning of the game. I mean newbie island… Some suggestions: 1) newbie … Continue reading

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Clash Royale — new genre in online games

I play online games (MMORPG/MOBA mostly) since 1999. Right now MMORPG/MOBA genre in deep crysis, not much new ideas, only WoW/LoL clones everywhere… So imagine my surprise when I found out that online games industry at ‘mobile’ platforms made huge … Continue reading

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Diablo 3 VS Devilian — battle for BEST Hack’n’Slash experience

Which hack’n’slash is better – Devilian or Diablo 3? Comparison of combat systems would show you everything in my new video So guys.. What do you think about this comparison?  I got discussion with Xyth:

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MMORPG cycle: how we start and end playing online games

Every MMORPG player has his own MMORPG Cycle – how we start and end our adventures in every particular game. When we start to play a new online game, we think that it would be _special_ and we would be … Continue reading

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