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Roguelike gamedesign: food problem

Let’s remember Frodo who went to Mordor from Lothlorien. He got limited supplies and he should be causious with them. It was fun 😀 There is a big discussion @ oook considering food in Angband. I wanna share some my … Continue reading

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Online roguelike: solution to wilderness cheating

In next update I’m thinking to switch server back to wilderness mode (with adjusting Angband dungeon in Hobbiton). I so love dungeon-city (it’s reminds me about Moria..), but it would be fun to give players more freedom – someone wish … Continue reading

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Angband Online – let’s the game begin!

Yay! Our server now got it’s new home: http://angband.online It was my dream for a long time: to have proper, truly online roguelike gameplay without cheating, stair-scumming, everlasting and other stuff with spoil the fun and habitate people to play … Continue reading

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Angband Online – my PWMAngband server

Angband Online – welcome to Tangar’s server! : D We made it! From the self-made server on the third level domain, something more has grown. I’ve slept this days for 3 hours, but it was worth it 🙂 Huge thanks … Continue reading

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PWMAngband suggestions: wilderness and houses

Some discussion with PW and a fe suggestions: Originally Posted by PowerWyrm  “This doesn’t work atm, minimum isn’t 6, but 8” Works perfectly, must be your addon. But if you want less, I can reduce to a 1/8 of the max … Continue reading

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PWMAngband – new server

Hooray! I’ve launched  server @ PWMAngband – online roguelike game with innovative features. To get there: download the game on http://powerwyrm.monsite-orange.fr/ (choose the latest version, even if it beta) unpack and run the game (mangclient.exe). If you wish to play … Continue reading

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PWMAngband – online roguelike FIRST IMPRESSIONS

I’ve came back to play PWMAngband again after a long break and setup there the way to play fullscreen with my addon – with some tweaks it’s become possible to use very nice in-built graphic tileset as blind-friendly. So I’ve … Continue reading

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[TomeNET] Races: rebalancing analysis

TomeNET is pretty good balanced game and one of the main reasons of this fact is that it’s balance based on Angband (which based on Moria), so it’s rebalance history could be counted as ~40 years in total. But as … Continue reading

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[TomeNET] ‘Soloist’ should be truly independent

C. Blue wrote (Thu Nov 01, 2018 12:06 am): Currently there are no plans to extend the amount of characters per account, also because of the amount of (free) houses. How ‘Soloist’ could become a new mode without increasing house limits: … Continue reading

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TomeNET: soloist vs events. Some statistics

Main problem about events @ Soloist mode that it’s ruins fair RPG character progress. Example of player progress in TomeNET: 1) get fire res 2) enhance weapon +5/+5 3) enhance weapon +10/+10 (going from +9 to +10 is 10-15 enchant … Continue reading

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[TomeNET] Control problems: bottles, /fill, wrong glyph bug

TomeNET in compare to other roguelike games got almost perfect user experience in terms of keyboard controls. Having ‘last’ object’ option made life so much easier and I wanna say HUGE thanks for devs for adding it. But having fixed … Continue reading

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TomeNET magic curses: DoTs and monsters resist mechanics

I wanna to continue discussion of TomeNET’s magic system. Today I wanna talk about making _offencive_ magic spells more diverse, to give players more choice of gameplay styles. Currently TomeNET got pretty straight-forward way of killing monsters with magic – … Continue reading

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TomeNET (online roguelike) got a major update – 4.7.2

TomeNET – online roguelike game based on Tolkien lore (with some additions from other fantasy worlds). Actually you could call it MMO-roguelike: in addition to traditional roguelike features – rng level generation, permadeath, dynamic hack’n’slash experience and freedom of actions, … Continue reading

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Legends of Aria REVIEW

Legends of Aria (30$) – an attempt to create UO 2 (open world, sandbox, skills, combat, craft and economy) with ‘nicer’ graphics. In general, you can call LoA “an Ultima Online clone” with the addition of a few new features … Continue reading

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[TomeNET] Death Knight impressions and analysis of Shadow/Unlife magic

Some impressions about early game with Death Knight @ soloist. First of all I wanna point that I had 27 mana at lvl 27 (http://angband.oook.cz/ladder-show.php?id=22152). Please remeber it when reading comments to the spells  In general Shadow magic is better … Continue reading

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