TomeNET is open-source MMORPG-roguelike based at Tolkien lore. Some people call it real-time game, but actually it’s fast-paced turn-based game. Why TomeNET is one of the best MMORPGs around?
1) I tried to make some exploration in open-world, cause new server had all dungeons in random places. Actually it’s pretty fun to make such explorations, it feels very like playing Dwarf Fortress (where new world procedurelly generated every time). … Continue reading
UPDATE: this idea already in-game! At IDDC and RPG-server, when you just start to play – it’s could be pretty useful to be able to throw weapons and potions to enemies. Sometimes I got several daggers and other blades in … Continue reading
Devs just estabilished RPG-server and I’ve made test-stream there (in Russian) https://www.youtube.com/watch?v=JmxsxnOjCWw Impressions: 1) It’s awesome to have a chance to play without cheezing. Thanks to devs for giving such opportunity!
1) Are there any MUD around where developers fights VS unnatural scripted style of gameplay? So players would play manually, without need to AFK-macro. At least have anti-afk capcha? 2) I wonder are there any MUD which have such gameplay, which prevent (or … Continue reading
Currently I play MUDs and I was inspired a lot by playing them. Actually TomeNET could be called roguelike-MUD MMORPG, cause there is game message windows and it’s possible to give players a lot of stuff to read there. Idea: … Continue reading
I’ve read a thread at reddit today: Why Isn’t WildStar more successful? My answer: The same reason why VR not popular in MMORPG – it’s hurts to play it a lot, you got dizzy. WildStar arcade combat was amazing in … Continue reading
Crafting system could be very good implementation in TomeNET.. Currently I got problem with my hand and I can’t play in fast-paced mode to dual-hand/explore dungeons. But in TomeNET – exploring dungeons is the only thing to do atm. It … Continue reading
Hiho! I’ve just tried Achaea and quite shocked about it’s advanced client. Very cool indeed! I’ve made video with my first impressions: Would be glad to see your feedback! 😀
After my video about escape from boring MMORPG gameplay to D&D worlds, I got a few comments of this kind: What you are telling, Tangarich, it’s all implemented in WoW (server Argent Dawn) and in EK2 (server Antonia Bayle). This … Continue reading
It’s already for some time while I get bored by MMORPGs gameplay.. I played online games for 20 years (Ultima Online FTW!) and past ~5 years I started to look for ‘new feelings’ in MUDs (text MMORPGs) and online roguelikes … Continue reading
It would be great to add voice control (and, in general, the voice interface) to MUDs – after all, this is the perfect genre for it; in fact it’s the only online games’ genre where such “interface” will be convenient, … Continue reading
Considering last version of my addon: NumLock key remapping works good only for ‘slow’ actions. Do not macro potions or important spells on it. NumLock works with a delay, so if, for example, you have [Fire-till-kill + auto-retalliation], monster comes … Continue reading
There I got an idea about game stages. pre-Angband and Angband.. May be then there would be post-Angband, donno. Anyway, lets try to look at this idea more detailed. I think there could be divided some more stages: